Crytek CEO speaks on the Future of TimeSplitters

Posted on Jun 12 2012 - 2:07pm by Moises Garza
Crytek CEO speaks on the Future of TimeSplitters
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The future of the Timesplitters series remains undecided, according to Crytek’s CEO.

In an interview with CVG, Cevat Yerli has revealed that the team isn’t currently working on Timesplitters 4, and it wouldn’t be a retail release

He said, “I wish we were working on it, I will say that. I think hopes are high, but change has to happen in the platform space. I’m very excited potentially about the idea of a TimeSplitters for G-Face.

We don’t know how big the fan community is, unfortunately.

The thing with TimeSplitters is, if we made a sequel to TimeSplitters, nobody would accept this apart from some fans, and we don’t know how big the fan community is, unfortunately. And we don’t want to design this as a packaged goods game that launches on a console, and even if we wanted to I don’t think publishers would like the idea. That is the truth, and that was the truth even before we bought Free Radical.”

Free Radical are the orignal Developers of Timesplitters, which Crytek obtained in February 2009.  Even with fans clamoring for 4th entry in the popular shooter series may see release, Yerli says the lack industry demand is the reason why it hasn’t made progress.

He explains, “The concept behind TimeSplitters was pitched around before we took over and Free Radical had no luck. We think even on CryEngine and with Crytek behind it there would be fundamental issues with the concept.

“I love the idea, and I wish we’ll work on it, but currently we are not working on it.”

Also don’t expect  Kickstarter  to take over the franchise and be resurrected. The team has talked about it, but felt that it wouldn’t be appropriate to rely on fan funding given the studio’s size.

Yerli admitted, “I’ve been asked this question internally and I said, ‘how can we do a kickstarter? It wouldn’t feel right.’ I suppose if someone really, really wanted to…

“I guess the other issue is this; the reality also is we’re quite a large company, but also we have capacity limits and we don’t want to hire 15 people just to do this game. Kickstarter is a concept we thought about seriously… we’ll see. Time will tell.”

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