In a BBC Radio Interview, writer Craig Mazin, best known for his work on HBO’s Chernobyl, discussed the creative process in developing the television adaptation of The Last Of Us.
At around the 31 minute mark, presenter Nihal Arthanayake asks Mazin for an update on the adaptation to the hit game. Mazin explains that work has begun with game-director Neil Druckmann, as they follow an outline of mapping out the “first cycle” of the project, before moving onto the writing stage.
Understandably, with a fanbase as devoted and passionate about The Last Of Us, any adaptation, whether it be for film or television, will raise red flags with the fans. Mazin shares this belief, stating that “when the property gets licensed to someone else, those people don’t really understand it, or are going to change it,”
Mazin adds: ”In this case, I’m doing it with the guy who did it, and so the changes that we’re making are designed to fill things out and expand, not to undo, but rather to enhance."
Mazin shares that as a team, their goal for The Last Of Us is to “make you fall in love again with The Last Of Us in a different way”, as well as “experiencing more with more characters in more ways.”
Last night, Chernobyl, took home two awards at the 2020 virtual BAFTA TV ceremony. In mid July, the five-part Sky original series was successful in seven categories at the British Academy Television Craft Awards. As a result, it takes their tally to nine.
In other The Last of Us news, recently Neil Druckmann responded to fan criticisms that The Last Of Us Part II was too long. In a podcast interview with Troy Baker seen below, Druckmann says: "I've seen someone – fuck I'm gonna get in trouble for this – I don't care. Someone recently said 'games are too long' and part of their thread they're saying like, 'it's because marketing wants to say how big games are and that's how they're gonna sell the game.’"
The Last Of Us Part II, released on June 19, is out now on PlayStation 4. The release date for the TV adaptation is yet to be announced.