According to the Digital Australia 2020 poll, two-thirds of Australians play video games. Australia has had a video gaming industry since the 1980s, and its roots may be traced back to that period. Since its start, the Australian video game industry has seen both successes and setbacks. It is worth mentioning that the growth of video games has had a huge impact on numerous businesses, one of which is the gambling industry in Australia. It should be noted that many online casinos for Australians now provide their clients with online casino games based on well-known video games from across the globe. Furthermore, many online casinos employ the same aesthetics as video games, making these gambling games even more appealing to casino enthusiasts.

Retail sales in the Australian interactive gaming business increased by 20% in 2014. In 2017, the industry was worth $3.23 billion, while in 2018, it was worth $4.03 billion. These figures have continuously increased over time as a result of the significant surge in digital video game sales inside the country. The development of digital video games has affected the gaming industry. According to the most recent statistics, there are 9.9 million frequent gamblers in Australia. In other words, in an average annual quarter, half of all Australians bet in some fashion. The major reason for its popularity was the availability of Australian online pokies, which provided Australians with a unique opportunity to have fun while also earning money, including through participating in online tournaments. This was motivated by video games, which today enable consumers to compete in online tournaments and tournaments.

Compared to large sectors across the globe, such as those in Canada, Japan, and the United States, Australia's video gaming industry is rather small. While the local sector is expected to grow, it will ultimately become a household business. The top seven most popular video games in Australia, as voted on by our readers, are listed below. Let's take a look at each one separately.

Cyberpunk 2077

Cyberpunk 2077 is a massively multiplayer online action role-playing computer game that has surged in popularity worldwide, particularly in Australia. The game sold over 424,000 copies in Australia alone.

CD Projekt Red released Cyberpunk 2077 on December 10, 2020, for PlayStation 4, Stadia, Windows, and Xbox One. Although some of its gaming aspects received mixed reviews, sections of its plot, setting, and aesthetics received praise, while its themes and handling of transgender people received criticism. A number of bugs were discovered in the console versions, prompting Sony to remove it from the PlayStation Store between December 2020 and June 2021 as CD Projekt reworked some of the flaws. CD Projekt was subjected to investigations and class-action lawsuits as a result of their alleged attempts to downplay the severity of the technical faults before release.

When you play Cyberpunk 2077, you play as mercenary V. V's look and behavior are completely in your control. The stat categories (Body, Intelligence, Reflexes, Technical, and Cool) that players assume are determined by the NetRunner (hacking), Techie (machinery), and Solo (soloist) character classes (combat). Cyberware implants may be obtained on the black market for military-grade capabilities, but V must first consult with a "ripper doc." The rarity of each piece of equipment is indicated by a colored tier system. V has access to all of his skills at all times. Close-combat weapons may be employed to counter melee strikes. Ranged weapons are divided into three types: power (the most prevalent), tech (which can pass through barriers such as walls), and smart (with homing bullets). Ranged weaponry has the capacity to bounce bullets in their direction in order to slow down a target in bullet time. A physical, thermal, electromagnetic pulse and chemical injury may all be inflicted and resisted. When weapons are employed, the character animations reflect an increase in accuracy and reloading speed. Gunsmiths repair and customize weapons. The game has non-lethal settings for weaponry and cyberwar, enabling it to be completed without causing damage to anybody.

Baldur’s Gate III

Baldur's Gate III is a popular role-playing video game in Australia in 2021. The third major Baldur's Gate game was created and distributed by Larian Studios, a Belgian video game developer and publisher. The game's early sales made it a popular option in Australia, where it was initially launched.

Baldur's Gate III, a role-playing video game, is being developed and released by Larian Studios. An early access version of the game was made accessible for Windows, Stadia, and macOS users on October 6, 2020.

The first Baldur's Gate game, created by BioWare and Black Isle Studios, was published in 1998 by Interplay Entertainment. In the game's Forgotten Realms setting, a licensed version of the D&D rule system was used. The core rule sets of Dungeons & Dragons had not been revised for several years after TSR's purchase by Wizards of the Coast.

PlayerUnknown’s Battlegrounds (PUBG)

The online multiplayer battle royal video game PlayerUnknown's Battlegrounds has sparked a lot of attention (PUBG). Since its launch in 2018, the game has reported 1 billion downloads. It was produced and marketed by PUBG Corporation, a subsidiary of Krafton Inc., a South Korean video game company.

Up to 100 participants are parachuted into an island, where they must acquire weapons to murder other players while avoiding being murdered themselves. The safe zone of the game's map diminishes with time, requiring players to locate each other in increasingly crowded areas. When the final player or team is eliminated, the round is ended.

The early access beta version of PUBG for Microsoft Windows was released in March 2017, with the final release following in December 2017. The PlayStation 4 port was made available with the release of PUBG Mobile on Android and iOS in 2018. Stadia will be available on the streaming platform in April 2020. PUBG is one of the most popular video games of all time in terms of popularity. While the PC version has sold over 70 million copies and the console version has earned more than $6.2 billion, the mobile version has sold over 1 billion downloads and earned more than $6.2 billion as of August 2021, making it the most successful version of PUBG: Battlegrounds.

Despite certain technical flaws, PUBG received positive feedback from critics, who claimed that the game brought new types of gameplay that could be easily handled by players at any skill level and was immensely replayable. As a consequence of the game's success, a number of unlicensed Chinese clones were made shortly after its debut. PUBG Corporation has developed a variety of mini-competitions and in-game features in an attempt to increase the game's popularity as an Esport. Some countries have banned the usage of PUBG Mobile because it is deemed dangerous and addictive to youngsters.

Minecraft

According to a recent survey, Minecraft is a popular video game among Australian players. Minecraft is a sandbox video game created and published by Mohanj Studios, a Stockholm-based video game business, that first surfaced in 2009. According to the statistics, Minecraft was able to sell more than 200 million copies around the world in 2020, and in addition to that, it should be said that this game has around 126 million monthly active users. Based on this information, Minecraft is one of the most popular games around the world.

Discover raw resources, make tools and items, and construct structures or earthworks in Minecraft's blocky, randomly generated 3D environment. Users may combat computer-controlled animals as well as other players in the same area using a range of game types. The game has both a survival and a creative mode. Players may build new gameplay aspects, objects, and materials by changing the game. In addition to that players are able to create several things, including casino machines, beds, tables, wood planks, and so forth. The sky's the limit. It is worth noting that Minecraft has received several awards, making it one of the finest video games of all time. The game gained popularity via social media outlets such as Twitter and YouTube, as well as parodies, adaptations, and merchandising. The game has been used to teach chemistry, computer-aided design, and computer science. Minecraft: Story Mode, Minecraft Dungeons, and Minecraft Earth are just a handful of the numerous spin-offs that have emerged from the popularity of the original game.

Because you don't have to do anything to play Minecraft, you have a lot of freedom in how you play the game. The first-person perspective is the default for gameplay, although players may convert to third-person mode if they want. Some of the materials in the game are depicted as rudimentary 3D objects, including cubes (commonly known as "blocks") and fluids (also known as "cubes"). The fundamental gameplay is picking up items and placing them in their right placements. While these bricks are grouped in a 3D grid, players may freely wander the planet. Blocks may be "mined" and then moved about, allowing players to build a variety of buildings. A lot of commentators have criticized the game's physics system for being unrealistic. Redstone, a material in the game that can be used to build rudimentary mechanical devices, electrical circuits, and logic gates, allows for the construction of numerous complex systems.

The game world, which is virtually limitless and procedurally generated, is based on a map seed that is acquired from the system clock at the time of world formation (or manually specified by the player). The horizontal world of Minecraft may be created endlessly, but the vertical world is limited. Players are unable to go to places greater than 30,000,000 blocks away from the center owing to technical concerns. Smaller parts (dubbed "chunks") are created or loaded only when players are near a chunk's position.

Fruit Ninja

Fruit Ninja is one of the most popular video games among Australians. Fruit Ninja, a popular video game, was created by Halfbrick. In March 2011, both Samsung Bada and Nokia Symbian versions were available for download. Fruit Ninja Kinect, a game that uses the Xbox 360's Kinect motion sensor, was released a few days before the 2011 Electronic Entertainment Expo. This version of Fruit Ninja for Windows 8 was released on June 7, 2012. Fruit is thrown into the air, and the player must slice it with their fingers or, if playing on an Xbox 360, using their arms and hands.

Fruit Ninja has over 300 million downloads as of May 2012. Players appreciated the game's low pricing and intriguing gameplay for making it a good buy. Halfbrick was lauded for its attempts to add online multiplayer, achievements, and leaderboards to the game after its initial release.

In Fruit Ninja, the player cuts fruit using the touch screen. Swiping the player's finger over the screen as they throw the fruit onto the screen creates a slicing motion. To get additional points, players must slice many fruits in a single swipe (referred to as "combos"). Players may even use additional fingers to chop multiple fruits at the same time. To win, players must slice all of the fruits; however, if three cumulative fruits are missed and the player has lost at least one life, the player will be awarded another life. If the player chops the bombs that are thrown on the screen, the game is ended.

In the game's Zen mode, which eliminates the distraction of bombs from the screen, players have one minute and thirty seconds to reach their greatest potential score. Although it shares many of the same features as Zen Mode, Arcade Mode is distinguished by the fact that bombs only deduct 10 points from the player's score. Pomegranates are thrown on the screen from time to time in Classic and Arcade. Slice one numerous times and each slice counts as a multiple-hit target for score reasons. Similarly, in Classic mode, a single very uncommon dragon fruit may appear from time to time, granting players fifty points if sliced.

Halfbrick released an update to celebrate its second birthday, which added Gutsu's Cart, a new feature with two characters, one called Truffles and the other Gutsu. To purchase items in Gutsu's Cart, the player must gather star-fruits across the game's many modes. When a player buys Berry Blast, a sliced strawberry bursts, awarding five points and boosting the player's total score by one.

L.A. Noire

L.A. Noire, a detective action-adventure game developed by Team Bondi, was published by Rockstar Games in 2011. When the game takes place in 1947, Detective Cole Phelps is rising through the ranks of the Los Angeles Police Department. Phelps reluctantly hooks up with his estranged WWII squadmate, Jack Kelso, who also happens to be engaged in the morphine trafficking ring he's been ordered to arrest, to assist with the investigation. Their research leads them to uncover a massive conspiracy centered on the Suburban Redevelopment Fund program, as well as the participation of a number of prominent Los Angeles citizens.

The action is seen through the eyes of a third-party character. Players may freely roam the game's dynamic open landscape as a vehicle or on foot. Multiple "cases" in the story are divided into numerous tasks that must be done in order for the player to go to the next case and get a better grade. Several chases, battles, and gunfights will keep you on your toes. There are a variety of other crimes that the player may do and acquire in the game world that is not related to any single case.

Team Bondi was created in 2004, and several Rockstar labs throughout the world participated in the development of L.A. Noire. L.A. Noire depends on MotionScan, a trademarked motion capture system that captures actors' facial expressions from every angle, for interrogations. The soundtrack of the game is based on 1940s film soundtracks and contains licensed songs from the era. Various delays occurred throughout the game's seven-year development, including a change in publisher and platforms. After the game's first release in 2012, Team Bondi was forced to close due to public concerns raised by staff members.

The Microsoft Windows version was published in November 2011; the updated version was released in November of this year for the Nintendo Switch, PlayStation 4, and Xbox One platforms. L.A. Noire was one of the best-selling video games of the year, selling four million copies in its first month and earning multiple honors from gaming publications. A virtual reality-capable subset of L.A. Noire's case files, called "The VR Case Files," was made available for download earlier this year.

It is also worth noting that there are many more street crimes that may be accomplished when exploring open-world locations and accomplishing chores in a usually linear sequence; they include short, linear situations with specific aims and acquiring goods like golden film reels or autos. The player may also discover other monuments modeled on real-life Los Angeles landmarks. The majority of the game revolves around Cole Phelps, a Los Angeles Police Department patrolman (LAPD). During the final desk, he is sometimes replaced by investigator Jack Kelso.

Florence

Throughout the game, the story of Florence is conveyed in a series of brief segments. As the story progresses, puzzle-solving reinforces Florentine life elements.

Ken Wong was inspired to create games that avoided violence and combined narrative-driven experiences with puzzles after working on Monument Valley. The game was praised for its visual design, music, and plot structure, but many panned the ending.

Florence, a 25-year-old woman who lives a normal life, is the protagonist of this light-hearted video game. While waiting for the bus and chatting with her worried mother, she snoozes her alarm numerous times before finally waking up. After hearing the cello music of Krish while out on a walk, her world is transformed. In order to make the game feel real, the relationship between the two players has its share of ups and downs.

Despite the fact that Florence's narrative is mostly nonverbal and requires little user input, this lack of complexity just adds to the city's charm. It's possible to match numbers to boost Florence's job productivity or use a slider to place visuals in focus in numerous brief chapters.  In order to appreciate Florence's innovative and unique techniques of integrating its theme images with interaction without confusing or distracting systems, the simplicity kept the emphasis on the story.

Just as Florence excels at presenting happy times, its stressful periods are suitably enhanced by various visuals and gameplay adjustments. In certain cases, Florence's color pallet may be soothing, but at other times it accentuates intense emotions by making more vibrant hues stand out. Florence is enthralled by Krish's cello playing when she follows floating music notes that develop into vibrant yellow backgrounds, yet arguing is unpleasant when the two are dressed in grey and blood red speech bubbles soar skyward.

As you race against Krish to put jigsaw pieces into speech bubbles faster than he does, a threatening soundtrack plays in the background.

Florence Yeoh, a 25-year-old woman who lives alone and works in an office, is the game's protagonist, and it follows her daily routine of going to work and perusing through social media. Krish, a street artist, sees her for the first time when her phone dies one morning. Krish and the lady begin a love connection. When they share their first kiss, they commit to their romance on a whole new level. After moving in with Florence, Krish is encouraged to pursue his dream of becoming a world-class cellist. The painting set that Krish offered Florence as a thank you for her assistance is a dream come true for Florence, who aspires to be an artist.

The couple's first disagreement occurred at a grocery store six months into their relationship. For the first time in a year, the two are drifting apart. Krish chooses to go after yet another argument. Florence abandons her employment to follow her longtime desire of being a professional artist, which she achieves with great success.