Sony Is Reportedly Pulling Back on PC Ports for Its Biggest Single-Player Games

Sony is reportedly done bringing its biggest first-party single-player games to PC, with PlayStation studio business CEO Hermen Hulst telling staff in a town hall that “PlayStation first-party single-player narrative games will be PlayStation-exclusive going forward” – as reported by Bloomberg journalist Jason Schreier in Kotaku. That means Ghost of Yōtei and Saros, both confirmed for PS5 this year, will not receive PC releases. Multiplayer titles like Marathon and Marvel Tokon remain multi-platform, but the single-player pipeline is being locked back behind PlayStation hardware.

Here’s the context: This is a sharp reversal from the strategy Sony has been running since 2020, when it brought Horizon Zero Dawn to Steam and then followed it with Days Gone, God of War, Ghost of Tsushima, and The Last of Us Part I over the following years. The company even created a dedicated PlayStation PC LLC label in 2021 to formalize the push. More recently, Helldivers 2 landed on Xbox and Lego Horizon Adventures hit Nintendo Switch – a multi-platform openness that now appears to be closing fast. Bloomberg flagged this shift back in March, and Hulst‘s town hall remarks have effectively confirmed it. Looking ahead at Sony‘s lineup, it also almost certainly rules out PC releases for Marvel’s Wolverine and Intergalactic: The Heretic Prophet, even in the delayed-port window Sony had previously used.

Honestly, the official explanation here is only half the story. Hulst framing this as a principled commitment to PlayStation hardware is corporate-speak for: the delayed PC ports weren’t generating the revenue Sony needed them to justify. Analysts had already flagged that staggered launches – sometimes a year or more after the console release – were cannibalising their own demand, with players either moving on or holding out permanently. Some ports, like Returnal and Sackboy: A Big Adventure, barely registered on Steam at launch, while God of War and Helldivers 2 performed far better – which tells you the problem wasn’t PC as a platform, it was the execution. Meanwhile, Microsoft continues to ship its first-party games day-and-date on both Xbox and PC via Game Pass, sharpening the contrast considerably. It’s worth noting that Sony‘s relationship with its own publishing model is already shifting in other areas – Shift Up stepping back from Sony’s publishing umbrella for Stellar Blade 2 is another signal that the old platform strategy is being renegotiated on multiple fronts. That’s a story in itself.

For PC players, the practical read is this: if you were waiting on a Ghost of Yōtei or Intergalactic port the way God of War eventually arrived, that window is now closed under current policy. Kena: Scars of Kosmora is already announced for PC and the multiplayer shooter Fairgame will still come over, so the pipeline isn’t entirely dead – it’s just been narrowed to live-service and multiplayer titles. Sony‘s next investor briefing will be the real pressure point, where the company will need to reconcile this pullback with the aggressive PC revenue targets it set publicly in 2023. Sony’s recent shift toward indie day-one PS Plus launches suggests the company is actively reshaping how it thinks about game distribution across the board – and not all of those bets are settled yet.

A ghostly figure surrounded by smoke in a dilapidated room with a fireplace.

Is locking single-player games to PS5 the right call to protect hardware sales, or is Sony cutting off a revenue stream that still had room to grow with better timing? And does this make Microsoft‘s day-one PC strategy look like the smarter long-term play? Sound off in the comments below, and keep your eyes on GameLuster for more PlayStation and PC gaming coverage.