Dragon’s Dogma 2 Finally Holds 60fps on Base PS5

Capcom released Patch 3.2 for Dragon’s Dogma 2 on September 2, 2026, and according to Push Square‘s testing, the update delivers the console performance fix the RPG has needed since launch, with base PS5 Performance mode now sustaining 60fps and PS5 Pro pushing well past 60fps depending on settings.

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Dragon’s Dogma 2’s Patch 3.2 targets long-standing frame-rate issues on PS5 and PS5 Pro.

Here’s the context: Dragon’s Dogma 2 has never been unplayable on console, but its frame-rate dips were frequent enough to make busy hubs like Vernworth feel noticeably choppy, and earlier patches only chipped away at the problem without resolving the underlying RE Engine bottlenecks. Patch 3.2 is a far bigger swing than routine optimization work – Push Square describes it as reworking fundamental parts of the game, and a companion report from the outlet pegs the download at roughly 48GB, with sweeping changes to combat balancing, pawn behavior, and the user interface layered on top of the performance work. The timing isn’t incidental either, since Capcom is clearing the runway for the Dark Arisen expansion, and getting the base game running smoothly is a reasonable prerequisite for that launch. Anyone curious how other studios have handled console frame-rate targeting around a major system refresh should check our look at Dawnwalker’s console performance modes for a useful point of comparison.

Honestly, this is the kind of fix that’s easy to undersell by calling it “optimization.” Push Square’s testing found base PS5 Performance mode holding 60fps more often than not even in crowded areas, and PS5 Pro running what the outlet calls practically flawless with ray tracing on and consistently above 60fps – figures that, if they hold up broadly, represent a genuine turnaround rather than incremental polish. The Pro gains are tied to Sony‘s upgraded PSSR upscaler, which Push Square says preserves visual clarity while enabling that headroom, and it’s worth remembering that not every player’s exact hardware setup or in-game scenario will necessarily match a single outlet’s test conditions. Still, arriving roughly two and a half years after launch, by Push Square’s own framing, is a long time to wait for a console version to finally run the way it should – a pattern longtime followers of Capcom’s RE Engine titles, or of major post-launch overhauls like Elden Ring’s Patch 1.17, will find familiar.

The reported gains break down by platform and setting:

  • Base PS5, Performance mode – now hits 60fps and stays there more often than not, including in crowded areas like Vernworth
  • PS5 Pro, ray tracing on – stays above 60fps with what Push Square describes as very consistent performance
  • PS5 Pro, ray tracing off and frame rate uncapped – appears to top 100fps, per Push Square’s testing
  • PS5 Pro upscaling – now uses Sony’s upgraded PSSR upscaler
  • PS5 Pro without VRR or high-refresh displays – can still target a steady 60fps with ray tracing enabled

What to watch: Dark Arisen is slated to launch in October, and Patch 3.2 is explicitly framed as preparation for that expansion rather than a standalone update. Whether the performance gains hold up across the full range of PS5 and PS5 Pro hardware once more players get hands-on time, as reported by GameDaily, will be the real test before the expansion arrives.

Are you jumping back into Dragon’s Dogma 2 now that Patch 3.2 is live, and if so, which PS5 model and settings are you running? Let us know in the comments, and keep an eye on our coverage as more details on Dark Arisen’s October launch come into focus.