Dawnwalker Consoles Cap at 40 FPS at Launch

Rebel Wolves has confirmed that The Blood of Dawnwalker will launch on September 3, 2026 without a 60 FPS option on PS5, PS5 Pro, or Xbox Series X/S. Console players will have a 30 FPS Quality Mode and a 40 FPS Balanced Mode instead, as reported by Game Rant.

Rebel Wolves is a Warsaw-based studio consisting of former CD Projekt Red staffers who previously worked on The Witcher 3: Wild Hunt. The Blood of Dawnwalker is the studio’s debut project. Players take on the role of Coen, a human by day and vampire by night who is racing to save his family within a 30-day narrative window. Rebel Wolves has said players should not be too concerned about the time limit.

A gameplay montage showed Quality Mode on PS5 Pro and base PS5. Both consoles use dynamic 4K resolution with upscaling to meet their frame-rate targets, while PS5 Pro includes additional graphical enhancements in both modes.

Third-person gameplay view of two warriors fighting with swords in a snowy mountain forest near a stone fortress.

Console performance modes

  • Quality Mode – 30 FPS target with dynamic resolution up to 4K on PS5, PS5 Pro, and Xbox Series X/S.
  • Balanced Mode – 40 FPS target with a similar dynamic 4K approach on PS5, PS5 Pro, and Xbox Series X/S.
  • PS5 Pro enhancements – Additional visual improvements are available in both modes, while the frame-rate targets remain the same.
  • PC target – Rebel Wolves says 1440p at 60 FPS can be achieved with an AMD Ryzen 7 5700X and a graphics card with at least 8GB of memory, such as an Nvidia GeForce RTX 4060 or newer.

Several Twitter users described the lack of 60 FPS support on consoles as a dealbreaker, with some cancelling their pre-orders, according to Game Rant.

It remains to be seen whether Rebel Wolves will release a post-launch console patch that adds an option comparable to the PC version’s 60 FPS target.

What to watch: The Blood of Dawnwalker is scheduled to launch September 3, 2026 for $70, according to Gaming Bolt. The game’s console modes will target 30 FPS and 40 FPS at launch, while players seeking 60 FPS will need to use the PC version.

Is a 40 FPS ceiling a dealbreaker for an action RPG of this scale, or does the game’s branching campaign make the trade-off worthwhile?