Bungie says the 2020 vaulting broke faith with Destiny 2 players as it details the unvaulting plan

Bungie has committed to bringing the Destiny 2 content it removed in 2020 back to the game, and in its first Bungie Community Update, published October 29, 2026, the studio admitted the original vaulting “was a moment that fragmented our experience and broke faith with our community.”

Bungie’s head of product Josh Deane wrote the update on Bungie’s site alongside principal communications manager Dylan “dmg04” Gafner, framing the plan as a way to repay players who stuck with the game through its hardest stretch. Deane described the months around the June 2026 final content update as among the most difficult the studio has been through, and said the community’s response carried the plan: “You all didn’t just rage; you showed up.”

What comes back first

Bungie said the first stop is a February 2027 update on the unvaulting plan itself, with the broader Legacy reveal to come after that.

The first pass of the unvaulting covers the content that was cut at the start: The Red War campaign, Curse of Osiris, Warmind and Forsaken, along with the Eater of Worlds, Spire of Stars and Scourge of the Past raids and the Menagerie activity. That list is a starting point rather than a ceiling; Bungie said feasibility work began in June 2026, before a full greenlight in September.

Bungie estimates the first batch arrives in early 2028, and the studio was careful to call that an estimate rather than a release date. Pre-production runs until January or February 2027, with roughly a year of production to follow.

What stays out, and what Bungie is teasing next

Some things are not coming back for now: the New Light overhaul, the new Gambit maps Bungie had planned, and the old seasonal hubs such as the Eliksni Quarter. The update also set out a three-part vision for keeping Destiny 2 alive alongside what Bungie teased as Destiny Legacy, a way to preserve the franchise’s older experiences, and promised more detail in February 2027.