CD Projekt has confirmed that Cyberpunk 2077 has now sold 40 million copies worldwide – up 5 million from the 35 million milestone the studio announced in November 2025 – as reported by IGN in a piece published July 3, 2026.
Here’s the context: Cyberpunk 2077 launched on December 10, 2020 in one of the most damaging releases in modern AAA history – so broken on last-gen consoles that Sony pulled it from the PlayStation Store. CD Projekt spent the following years rebuilding the game through extensive patches, a free next-gen upgrade, and the Phantom Liberty expansion, while the Edgerunners anime on Netflix delivered a second wave of attention in late 2022. The sales trajectory reflects exactly that work: the game crossed 20 million copies by September 2022, 25 million by October 2023, 30 million by November 2024, and 35 million by November 2025 before reaching today’s figure.

Honestly, 40 million is a number that demands some perspective on what CD Projekt actually pulled off here. Very few titles have moved from “do not buy” consumer advisories and platform delisting to a genuine long-tail sales phenomenon. What makes it commercially interesting beyond the headline figure is that this growth isn’t just nostalgia or discounting – the Phantom Liberty expansion, the Ultimate Edition bundle, and sustained word-of-mouth from current-gen players on PS5 and Xbox Series X|S all kept the back-catalogue purchase case alive and credible. The studio has earned its victory lap here, even if co-CEO Michał Nowakowski has acknowledged publicly that he considers the full redemption arc incomplete.
Nowakowski said in a social media post on July 3: “40 million copies sold shows the incredible, lasting strength of Cyberpunk 2077 and is a testament to what CD Projekt does best – creating high-quality, immersive stories that keep players returning for years. It’s a great foundation for our upcoming projects in this universe, including the Cyberpunk: Edgerunners 2 anime arriving this fall.”
What remains unclear is how much of the recent 5 million unit gain is driven by continued full-price sales versus promotional pricing, bundle inclusions, or regional market expansion – CD Projekt doesn’t break that down in milestone announcements. The gap between 35 million and 40 million closing in roughly eight months also suggests a meaningful sales event or platform promotion happened somewhere in that window, though the studio hasn’t specified one.
What to watch: The milestone announcement doubles as franchise momentum-building ahead of Cyberpunk: Edgerunners 2 this fall, which could drive another short-term sales bump the way the first Edgerunners series did in 2022. Longer term, Cyberpunk 2 – which had around 163 people working on it as of the end of April 2026 and is unlikely to ship before 2030 per Nowakowski‘s own signals – will be the next major commercial test for the franchise. For now, Cyberpunk 2077 sits at 40 million against The Witcher 3: Wild Hunt‘s 65 million, which remains the studio’s commercial ceiling and is itself getting a new expansion next year. Cyberpunk 2077‘s figure will likely hold as the franchise’s primary headline for several years.

The broader single-player RPG space is clearly healthy – CD Projekt‘s numbers sit alongside significant commercial benchmarks from competitors, and the runway those sales fund matters enormously for what comes next from the studio. Where do you think Cyberpunk 2077‘s final lifetime total lands – and does the Edgerunners 2 tie-in give it one more meaningful push before Cyberpunk 2 eventually takes over? Let us know in the comments.






















