Dark Souls: Remastered Changes Have Been Revealed

A list of the changes between the original Dark Souls and its upcoming Remastered edition have been released.

IGN has released a list showing all of the changes that will be coming to Dark Souls: Remastered. Among those are the obvious graphical enhancements. Remastered will play at a 4K resolution at 60fps on the PlayStation 4 Pro, Xbox One X, and PC. The PC version will be native 4K, while the PS4 Pro and Xbox One X will upscale to 4K. The normal PS4 and Xbox One will play at 1080p at 60fps. The Nintendo Switch will have a 1080p resolution at 30fps while docked, but will drop to 720p at 30fps when in handheld mode.

A number of changes have also been made to the multiplayer aspect of Dark Souls for the Remastered version. The maximum number of players online has been changed from four to six. Password Matchmaking will now be available, while the player level will be synced when summoned through Password Matchmaking. Players will now be able to toggle global matchmaking, and will no longer be able to summon ally phantoms consecutively when in combat with enemy phantoms.

Other changes include button configuration, as well as an increase in the number of languages to match those in Dark Souls 3. 3v3 and six-player deathmatch have been added to the Arena. Items will not automatically be registered into an item slot when obtained, and when holding up or down on the directional pad, the first item equipped will be selected.

You can see a full list of all the changes that are coming to Dark Souls: Remastered here.

Dark Souls: Remastered will release for PC, PS4, Switch, and Xbox One on May 25 along with a Solaire of Astora amiibo for Nintendo gamers.

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