Gran Turismo is a big franchise on Playstation systems but it is not without its share of problems especially for the development team at Polyphony Digital. The studios CEO and Gran Turismo creator Kazunori Yamauchi have shared that the Playstation 3 “was a nightmare” to develop the games for. In sharing this Yamauchi has stated that developing Gran Turismo 6 which was released for the Playstation 3 after the 4 released and sold fewer copies then the fifth game and was exceptionally tricky under the conditions.

While talking to IGN Yamauchi was asked if the dip in sales from Gran Turismo 5 to Gran Turismo 6 adds extra pressure to the release of Gran Turismo Sport, to which he responded by saying “We always have the pressure that we have to sell numbers.”

He went on to talk about the Playstation 3 and the previous games saying:

“At the same time, the conditions for GT6 were really against us, mainly because the PlayStation 3 hardware was a very difficult piece of hardware to develop for, and it caused our development team a lot of stress.

“So [GT]5 and [GT]6 was really a nightmare for us.”

Despite this problem from the past Yamauchi has expressed his complete confidence in the Playstation 4, he even stated that developing on the system has been a lot kinder for Gran Turismo Sport. Yamauchi said:

“Compared to that the PS4 is a piece of hardware that really has the ability to answer to our expectations. I’ve said this over and over again but this, Gran Turismo Sport, it really has the level of innovation you haven’t seen since Gran Turismo 1 and we’re having a lot of fun developing it, and we’re discovering a lot of things as we develop it.”

“So it was actually good for us that we started developing for PS4 later on because we then really had the time to do [research and development] on the performance of the hardware which enables us to do things like the physics-based rendering, so it was really good for us that we weren’t in a rush to get something out.”