It is clear, remakes can be a tough thing for a developer, sometimes they force the original developers to question all their original decisions and have to often destroy their original work. It is just this that Zelda series producer Eiji Aonuma had to say while he discussed recreating Majora’s Mask for the Nintendo 3DS with IGN’s Jose Otero. Here is exactly what Aonuma had to say:
To put it as bluntly as I possibly can, remakes kind of hurt. You’ re looking at all the decisions you were making and sometimes you’re saying to yourself, ‘I can’t believe I was thinking about it like that,’ or, ‘Why did I think it was okay to make the user do that in that situation?’
This is something that Mr. Miyamoto made a point of telling me at one time. He said, ‘you need to look back and learn more from the work you’ve already done, before you go on to making something new.’ I have to say, that can be a really uncomfortable experience, but I also feel like I learned so much. I’m actually really grateful that I had the opportunity to do something like that at work.
The Legend of Zelda Majora’s Mask 3D is now out worldwide, so be sure to go and pick up your copy of the game and relive one of the worlds most memorable games.