Age of Empires IV is getting two brand-new original civilizations – Vikings and Scots – in an expansion titled Raiders of the North, targeting a Fall 2026 launch, as covered by BeastyqtSC2 on YouTube.
Here’s the context: The developers had previously stated at the start of the year that they would be releasing two original civilizations, so the announcement itself was not a surprise to those who had been following the studio’s communications. What Raiders of the North makes concrete is which civs those are and what structural additions are riding alongside them. The expansion is being marketed as an anniversary edition, though the significance of that branding isn’t elaborated on in the announcement materials.
The Vikings arrive as a relentless force shaped by raids, with mobile and adaptable infantry and early naval dominance. Their economy is built around the longhouse, a central structure that anchors Viking society and grows with the player’s population. As the match unfolds, their identity evolves: the transition beyond the Viking age introduces knights and trained militias reflecting the rise of organized Scandinavian kingdoms, while their legacy is carried forward through heroic sagas – great deeds that unlock powerful bonuses shaping strategy and reinforcing momentum.

The Scots stand firm as a resilient and defensive civilization. Their strength lies in disciplined infantry, fortified defenses, and a unique food economy driven by Highland cattle and fish ponds. The muster hall allows players to shape their forces between Highland and Lowland strengths, creating tactical flexibility in every match rather than locking players into a single army archetype from the start.
Honestly, the more interesting part of this announcement isn’t the civs themselves – it’s the Crucible mode expansion riding alongside them. Raiders of the North adds four new missions, solo and two-player co-op support, civilization-specific talent tracks, two new biomes (Scottish heathland and tundra summer), and a mutator system that applies randomized modifiers to missions – similar to how StarCraft II‘s co-op handled weekly challenge variety. The addition of co-op to Crucible is a feature that commentators have suggested could appeal to casual and new players, and mutators introduce varied ways of playing the same maps.
- New civilizations – Vikings and Scots, each with distinct architecture sets, masteries, and evolving language voiceover
- Crucible co-op – Solo and two-player cooperative support added to the mode
- Mutators – Randomized mission modifiers that change how maps play out
- Four new Crucible missions – Added alongside the existing missions already in the mode
- Civilization talent tracks – Progression trees specific to each civ, alongside expanded boons and perks
- Two new biomes – Scottish heathland and tundra summer as new environmental settings
How the mutator system will function in practice remains to be seen, as details beyond the broad concept have not yet been confirmed. With the expansion targeting Fall 2026, more information on both civilizations is expected in the months ahead.
Are the Scots a natural fit alongside Vikings in a single expansion, or does the pairing feel like a stretch? And is co-op Crucible the feature that finally gets you back into AoE IV? Let us know in the comments.























