Team17 and developer BULKHEAD have confirmed console versions of Wardogs, pairing the announcement with news that the multiplayer shooter has sold more than 1.25 million copies since launching into Steam Early Access on 10 September 2026, according to Push Square. The PS5 version isn’t expected until sometime in 2028.

The numbers behind that milestone are worth sitting with. At the time of Push Square’s report, almost 300,000 people were playing according to SteamDB, and over 17,000 user reviews had landed the game a Mostly Positive rating on Steam.
Wardogs is an online multiplayer first-person shooter that splits 100 players across three teams, all fighting to hold a specified zone – essentially King of the Hill scaled up to a much larger, messier battlefield. Teamwork and skillful play earn in-game currency that players spend on weapons, gear, and vehicles, and the game layers in destructible environments and player-built structures on top of that loop, giving it a feel somewhere in the neighborhood of Battlefield with a tighter focus. It’s not the only shooter making noise via another game launching in Early Access this year, but the scale of Wardogs’ opening numbers stands out.
Here’s the context: a 1.25 million-copy start with a near-300,000 concurrent player count is a genuinely strong Early Access debut by any measure, and it’s the kind of number that justifies a publisher greenlighting console ports before the PC version has even settled down. Team17 and BULKHEAD confirming PS5 support this early signals real confidence in the game’s trajectory.
Honestly, the harder part of this story is the gap between now and 2028. The primary report frames Early Access as continuing “for a while,” and a multi-year runway before console players even get a shot at Wardogs means this opening surge has to hold up as a durable audience, not just a launch-week spike. Plenty of shooters have posted eye-catching first-week numbers before fading once the novelty wore off, and nothing in the current reporting speaks to retention, roadmap delivery, or how the game will actually perform on PS5 hardware once it arrives.
The launch snapshot, compactly:
- Early Access launch – 10 September 2026 on Steam
- Sales – more than 1.25 million copies
- Concurrent players – almost 300,000 according to SteamDB
- User reception – over 17,000 reviews, Mostly Positive
- Match format – 100 players split across three teams
- PS5 timing – sometime in 2028
What remains unclear is just how firm that 2028 window actually is. Push Square’s report only offers “sometime in 2028” rather than a specific date, and there’s no confirmation yet of whether PS5 will launch alongside an Xbox version or come with any console-specific features. It’s also an open question how the current player surge evolves over what could be a multi-year Early Access stretch – strong launch numbers and a stable long-term playerbase are not the same thing.
What to watch: the next meaningful signals will be how BULKHEAD manages the Early Access period itself, whether that near-300,000 concurrent player count holds steady in the weeks ahead, and when a firmer PS5 date eventually surfaces. Continued development of the three-team objective mode, vehicles, destructible environments, and building systems during Early Access will also shape how much confidence console players should have in the eventual port.
Would you rather jump into Wardogs’ Steam Early Access now, or hold out for the polished PS5 version whenever 2028 actually arrives? And does a 1.25-million-copy opening weekend matter more to you than how the game executes once it’s finished – let us know in the comments.





















