Eight PS4 and PS5 titles are losing online services across August 2026 – none are being pulled from the PS Store outright, but several will permanently lock players out of online trophies, as reported by Push Square.
Here’s the context: This is the kind of maintenance cycle that hits quietly – no single closure dominates the news, but taken together these shutdowns mean trophies become unobtainable, companion features disappear, and in one case an entire free-to-play game transitions to a paid offline format. The month sits in a longer pattern of publishers retiring legacy servers in batches once player counts on older entries drop low enough to make the infrastructure overhead difficult to justify.
The full August schedule, per Push Square:
- Tearaway (PS4, PS Vita) – 13th August: The Tearaway.me companion website shuts down, removing optional creativity and sharing features for the game.
- NBA 2K Playgrounds 2 (PS4) – 20th August: Online services end.
- WWE 2K Battlegrounds (PS4) – 20th August: Online services end.
- inFAMOUS 2 (PS3) – 31st August: Online services end, including user-generated content features. Platinum becomes unobtainable.
- inFAMOUS: Festival of Blood (PS3) – 31st August: Same as above – UGC features go dark, Platinum becomes unobtainable.
- Let It Die (PS4) – 31st August: Full server shutdown. Developer GungHo will sell a separate one-time-purchase offline version after the closure, with progress carrying over.
- NHL 22 (PS5, PS4) – 31st August: Online services end.
- NHL 23 (PS5, PS4) – 31st August: Online services end.
Honestly, the list reads as routine infrastructure retirement until you get to inFAMOUS 2 and inFAMOUS: Festival of Blood. Both games remain fully playable offline – there are no full-scale delistings and nothing is being outright pulled from the PS Store – but the loss of user-generated content functionality on 31st August permanently closes the door on their Platinum trophies. That’s a meaningful distinction from a server shutdown on a live-service game: these are older titles that remain playable in full offline, yet a trophy requirement tied to a community feature is about to become permanently unobtainable. It’s the kind of outcome that doesn’t generate outrage but should probably factor into how Sony thinks about designing trophy lists going forward, especially as the platform leans harder into digital-only ownership – something our coverage of Sony’s digital-only shift has addressed directly.

The more encouraging story is Let It Die. GungHo is converting a nine-year-old free-to-play game into a purchasable offline version rather than simply switching the servers off and calling it done. It’s a notable approach to keeping a game playable after its online infrastructure closes – particularly as PlayStation moves away from physical media and players have fewer fallback options when a game’s connected infrastructure disappears.
The August closures also land in a broader context where Sony’s own digital ecosystem is under scrutiny. The PS3 store is closing in August 2026 for users in Mexico, Honduras, and Nicaragua, with everyone else retaining access to the PS3 and PS Vita stores until July 2027. It’s a reminder that platform-level access – not just individual game servers – operates on fixed timelines that don’t always surface until they’re close.

What to watch: If you’re chasing any online trophies in NHL 22, NHL 23, or either inFAMOUS title, the 31st August deadline is the hard cutoff. For Let It Die specifically, GungHo has confirmed a paid offline version is planned for after the server shutdown, with save data carrying over – so watch for that announcement if you want to continue with the game post-closure.
Are any of the titles on this list part of your active library, or is this purely archival cleanup from your perspective? And does GungHo‘s offline conversion model for Let It Die feel like the standard other publishers should be held to? Let us know in the comments.






















