– hitting the system in 2013
– involves the Nintendo Network
– allows for 512 MB of online storage to each gamer
– storage tied to each Nintendo Network profile
– exclusively for save games and player profile data
– launching in Japan first
– supposedly working with Seattle, WA-based Mozy, Inc.to handle this
– source says Nintendo approached Mozy in 2010
– work on the service began in late 2012
– integrated into Wii U channels