Heart Machine Cut Nearly Entire Staff After Funding Falls Through

Heart Machine, the studio behind Hyper Light Drifter and Possessor(s), laid off nearly everyone on staff after an unnamed publisher backed out of funding an unannounced project, founder Alx Preston confirmed via a LinkedIn post shared on September 16, 2026, as reported by IGN. Preston said the publisher decided not to move forward with the title, and without that income the studio had no immediate way to keep its team employed. He was not certain whether Heart Machine would survive the blow.

Here’s the context: Heart Machine’s most recent release, the search-action title Possessor(s), launched in November 2025 to mostly positive reviews, with IGN calling out its fast-paced combat. The studio’s reputation still rests heavily on Hyper Light Drifter, a 2D action game that’s become a cult classic over the past decade. That legacy matters here because it underscores how little a strong back catalog protects a studio when a single publisher decision removes its primary funding source overnight.

This isn’t happening in isolation. IGN’s report notes Heart Machine’s layoffs follow Double Fine cutting roughly 25% of its staff in late July after going independent amid Xbox’s restructuring, and land the same day multiple Build a Rocket Boy employees announced their own layoffs following Mindseye’s rocky launch. It’s the kind of pattern our coverage of collapsed publishing deals triggering studio restructuring has tracked repeatedly this year – funding pulled, teams gutted, survival left an open question.

Honestly, the phrase “key income” in Preston’s statement is doing a lot of work. When a single publisher’s decision to walk away from an unannounced project can wipe out nearly an entire studio’s payroll, that’s not a project setback – it’s a structural vulnerability baked into how independent developers are forced to operate. Heart Machine isn’t a first-time studio gambling on an unproven concept; it’s an established developer with a cult-classic hit and a recently shipped, well-reviewed game. None of that insulated it. The uncomfortable takeaway is that critical goodwill and a decade of shipped titles don’t translate into financial cushion when outside funding disappears.

Here’s what’s confirmed so far, laid out plainly:

  • September 16, 2026 – Alx Preston announced the layoffs and funding collapse on LinkedIn.
  • The project – An unannounced title funded by an outside publisher, now scrapped.
  • The layoffs – Nearly everyone at Heart Machine was let go.
  • Possessor(s) – Released November 2025 to mostly positive reviews.
  • Hyper Light Drifter – Still regarded as a cult classic nearly a decade after launch.

What remains unclear is just how close Heart Machine is to shutting down entirely. The primary source doesn’t name the publisher or the canceled project, and Preston himself said he wasn’t sure what comes next for the studio to survive. What is confirmed is that the remaining team intends to keep trying to build a path forward while the studio is still operating – support that reportedly includes helping laid-off staff find new placements, though the mechanics of that assistance haven’t been detailed.

What to watch: the next real signal will be any formal update from Preston or Heart Machine on whether new funding, a new publisher, or some other path materializes. Also worth tracking is what kind of placement support laid-off staff actually receive, a question that echoes broader industry conversations captured in coverage of hardship funds for laid-off game workers. Studios navigating similar funding cliffs, like the situation detailed in our look at Don’t Nod’s financing crisis, suggest this kind of exposure isn’t unique to one developer.

Does Heart Machine’s catalog and community give it enough leverage to find a new path, or is this the kind of hit an independent studio simply doesn’t recover from? And what should publishers and industry advocates actually owe developers when a funded project gets pulled with this little warning?