Miyamoto confirms co-op and two screen cutscenes for Star Fox on Wii U

It is great to know there is a new Star Fox game in the works  and even better is just how work is going into the game to make it fun and show off the benefits of both Gamepad and TV as part of the Wii U experience. We still may have no trailer from the game and have seen no actual details in the form of game footage but we do know some details about the game, more importantly we know some of the key features that are set to be included in the upcoming game as Shigeru Miyamoto has said.

First, Nintendo will be including an optional co-op mode in which two players command one Arwing with one flying the ship and the other shooting from it. Miyamoto also spoke about two-screen cut-scenes in which you’d get one view on the television, and another on the GamePad.

He also has had even more to say in regards to features and ideas in the next Star Fox game which you can find below:

To me, what’s most important is probably the gyro sensor in the GamePad. It’s a little bit hard to understand, but when you’re looking in that third-person view, you can see what’s happening straight ahead of you, but when you have the cockpit view, you actually have to look over and see what’s to either side.

The third-person view of the entire area, what it does, it gives you a broader view of what is happening around you, certainly more than you can see when you’re in that cockpit view. And so as we get deeper into the missions of the game, we’ll be able to use that to give people reasons to take advantage of that. So, for example, if they’re in a course or a level they may need to figure out where the exit is, so they’ll have to be flying around, looking up and around to find that.

We’ve designed it so there’s the ability for cooperative play where one player is able to pilot the ship and the other player is able to use the GamePad and be the gunner. So they can just aim and shoot. They don’t have to worry about flying.

We’re still developing the game… but one thing we always like to try to do is have some sort of way for people to play together, and the thing about these types of space shooter games is that they’re fairly easy to get into but they can look somewhat intimidating and complicated, so this time what we’re doing is we actually have a mode—we just didn’t show it—we’ve designed it so there’s the ability for cooperative play where one player is able to pilot the ship and the other player is able to use the GamePad and be the gunner. So they can just aim and shoot. They don’t have to worry about flying.

If there’s an event scene or cinema scene—because you’ve got your cockpit view that’s reserved for you—the event could be playing out on the TV and you’ve got a different view of that. So we’ll be able to take advantage of [you] being able to feel more like you’re part of the event that’s happening because of your ability to look around with that second screen.

Nintendo is really trying to create a good experience with Star Fox and I really hope they succeed, these ideas all sound brilliant and could really well, the only problem I can say I have this game is that it is going to have to be brilliant, not so much for me but these Star Fox fans who have been hungry for a new game. Now is the time for Nintendo to shine, show off the Wii U and more importantly deliver on an amazing experience and th features mentioned have the potential to really highlight the experience, just make sure the gameplay is good.

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