Simon Thinks – Games That Are Open to Interpretation

Comments (1)
  1. Nice write-up. The Zelda series has truly mastered the art of giving you what you need for an affecting narrative and nothing more IMO. Even down to the voice work. Zelda doesn’t need full voice acting because it gives you a small grunt or noise from each character. Your brain then knows what that character sounds like and imagines everything they say being voiced from there, like when you read a book (except in that case you fabricate a voice).

    The same goes for story and characters. Zelda gives you brilliant little gems or cues to latch onto and your brain colors in the rest. This is my favorite thing about the series and it’s refined further with every game. LBW’s end sequence is a great example.