Ubisoft has a certain tradition in their games, in every open world adventure they provide a consistent feature seems to always be included, towers. There is always a certain place where players will need to climb to gain knowledge of a specific map quadrant and the activities within, look at Far Cry, Assassins Creed, and even the first Watch Dogs game, you had to find a tower of sorts to open the map.
Yet this staple of Ubisoft games is coming to an end with their latest open world game Watch Dogs 2, and admittedly I think it makes sense given the game Watch Dogs is compared to the others.
While speaking to Eurogamer, Watch Dogs 2’s creative director Jonathan Morin has confirmed that the game is making a break from the typical Ubisoft template:
“It’s not a game where you open your map and everything’s there. There are no towers. You just explore the world.”
This will provide a greater level of freedom to Watch Dogs 2 which will be great to allow us to explore the world freely and see what it offers as we so choose. I just hope that Ubisoft only does this with Watch Dogs, and when they go back to Assassin’s Creed they will return the Ubisoft staple of towers.