- Team 17
- Playtonic Games
Yooka-Laylee had been a highly anticipated throwback to the N64 era of platform gaming, but upon launch met much negative criticism. Among the complaints were control issues and annoying sounds and dialogue, and these just the tip of the iceberg. Playtonic has taken these complaints in account and are now improving the game.
In a post on their blog, Playtonic thanked the fans and discussed the reaction to the game and the coming tweaks:
“Yooka-Laylee has been in the wild for two whole weeks and we’ve been positively overchuffed by the response from fans and backers around the world! We’ve very much enjoyed reading your feedback, lurking on your livestreams and absorbing your lovely comments, so thanks again for the support! It’s been emotional.
Thanks to you lot, some 20 developers remain off the streets, mostly fed and in a stronger position than ever to continue creating colourful, personality-plump adventures!
But first… we’ve got some spit ‘n’ polish to deploy.
In the days since launch – and as we work with speed towards the Nintendo Switch – the dev team has been frogmarched back down into the development mines to uncover our next big game update, which will add significant improvements and introduce some of the most requested features.
That means stuff like the optional ability to skip dialogue faster, bypass cutscenes or reduce those pesky gibberish voices, which should please the speedrunners among us. We’ll also be adding a sprinkling of design polish throughout the adventure and by popular request, changes to how the camera operates.
You can expect a more detailed breakdown of the game update in the coming weeks, as we continue to tinker around with the coding furnace.”
Playtonic could have ignored the criticisms, but instead is listening to fans’ feedback and wants to improve the game experience.
Playtonic should get the game up to scratch by the time the Switch version launches and everyone can enjoy a polished Yooka-Laylee.