Remedy Entertainment has confirmed that Control has surpassed 6 million copies sold – a genuinely impressive figure for a mid-budget supernatural action game that launched in 2019 without a major publisher behind it, and one that arrives alongside the studio ramping up marketing for its standalone sequel, Control Resonant. Remedy’s Q1 2026 financial report places lifetime net revenue comfortably above €100 million, which underlines just how far this franchise has travelled from its cult-hit origins.
Six million units is the headline, but the broader picture is even more striking. Control‘s total player count hit 25 million by early 2024 according to Remedy’s investor notes – a gap that reflects just how aggressively Game Pass and PS Plus Extra subscriptions have expanded the game’s audience beyond raw sales. The original PC release also benefited from Epic Games Store exclusivity and two free giveaways that spiked downloads by millions, so the sales figure alone arguably undersells how embedded Control has become. It’s a similar story to what we saw with Space Marine 2 hitting 12 million players in year three – subscription platforms and discounts are doing serious heavy lifting for AA titles with strong word-of-mouth legs. That the base game still holds a 96% positive rating on Steam from over 120,000 reviews makes the longevity feel earned rather than manufactured.
The milestone matters most as a runway for what comes next. Control Resonant – a standalone sequel targeting PS5, Xbox Series X/S, and PC – received a tech demo at Summer Game Fest 2026 and is currently in full production with a 2027 launch in its sights. Remedy’s Q2 report on August 12, 2026 is expected to detail marketing spend and beta access specifics, so the picture should sharpen quickly. Backed by €50 million in funding from Tencent and Funcom, the studio is in a meaningfully stronger position than the one it occupied when the original Control shipped – and the contrast with the business realities facing smaller studios, like the recent liquidation of GreedFall developer Spiders, makes Remedy’s trajectory look all the more hard-won. Smart positioning, if the sequel can actually deliver on the first game’s atmosphere.
Have you been part of Control‘s journey from launch or did a subscription service finally pull you into the Oldest House – and does the 6 million milestone make you more confident that Resonant is going to get the full-scale treatment it deserves? Sound off in the comments below, and keep your eyes on GameLuster for more Remedy and Control Resonant coverage.

















