Bioware has outlined plans for changes regarding Anthem’s in-game loot system.

In a new blog from the studio, Bioware director Christian Dailey discussed their “high level goals and changes." In a section of the post regarding Anthem's loot system, Dailey cites that "a good player experience depends on the loot system being extensible and robust, and a lot can go wrong”

The director goes on to say that the loot system was highly flawed. He says that the studio “fell short here and we realized that building something new from the ground up was going to be required – starting with taking a long look and understanding the best in class of the many great games that inspire us.”

Based on the research, and player feedback, Dailey outlined new changes for the loot system. The viability of loot will be improved, loot drops will be made more frequent, and loot rarities will have strategic value throughout progression. The post details changes to Anthem's gunplay, which will be more responsive (AI combat particularly), with “improved client-side prediction”. The studio will be further "looking into the role of melee items and builds, and of course, being able to spend skill points to unlock new types of equipment and synergies." Dailey further discusses new weapons concepts based on the game’s factions. 

There’s also a revamped equipment (accessible anywhere), which includes a data sheet. Elsewhere, power caps can be increased “easily,” and loot system scales accordingly. The studio can also identify trends to make balance changes based on “advanced telemetry data."

Dailey affirmed that the changes outlined in the post were not an “easy fix” and would take time. "It is early days though and we will continue to test and experiment over the coming months, hopefully with your feedback."

For the full rundown of new details, check out the official blog post here.