Treyarch confirmed on June 17, 2026 via its official X account that Call of Duty: Black Ops and Call of Duty: Black Ops 2 are coming to PS5 and PS4 in July 2026, with both ports handled by Iron Galaxy and packaged as full releases including campaign, multiplayer, and Zombies – an announcement arriving directly in the middle of the community firestorm over $80 Call of Duty pricing.
Here’s the context: Both games have been effectively inaccessible on PlayStation hardware for over a decade. Black Ops launched in 2010 and Black Ops 2 in 2012, both developed by Treyarch for PS3, Xbox 360, and PC – and while Xbox users have had varying degrees of backward compatibility access to older Call of Duty entries, PlayStation players have had no clean path to either game on modern hardware until now. The ports were among the worst-kept secrets heading into the announcement, as Kotaku noted, with leaks and datamined references pointing to a PlayStation-specific release well before Treyarch made it official. Iron Galaxy‘s involvement tracks with the studio’s established role in external port work, including prior projects in the Tony Hawk line. This also fits the broader pattern of legacy catalog monetization we’ve tracked in our coverage of Activision’s current-gen platform shift, where older infrastructure is being retired while back-catalog titles get repositioned as new commercial products.
Honestly, the timing here is doing a lot of work. Activision is bringing two beloved Treyarch entries back to PlayStation at the exact moment players are loudest about what Call of Duty costs – and the absence of a trailer, a pricing confirmation, or any technical breakdown at announcement is not a coincidence. Releasing the news without those details keeps the goodwill cycle running a little longer before the price tag lands. Treyarch was explicit that these are ports of the original games, not remasters, which matters: players expecting meaningfully upgraded visuals or reworked systems will need to calibrate expectations accordingly. What the packages do appear to include – full campaign, multiplayer, and Zombies for both titles – is the right call if Activision wants these to be treated as complete releases rather than nostalgia-bait stripped of content. But ‘complete’ and ‘fairly priced’ are two different things, and the community is going to hold both questions simultaneously the moment a PlayStation Store listing goes live. As we covered in our breakdown of legacy remaster strategy across major publishers, the market for older titles on modern hardware is real – but the pricing ceiling for that market is far lower than publishers consistently assume.
What remains unclear is almost everything that would determine whether this is a good deal. No price has been announced for either port, and the central question – whether these ship at $70, at a discounted legacy tier, or bundled together – remains completely open. It’s also unconfirmed whether both titles release simultaneously in July or stagger across the month. Online multiplayer is the other major unknown: whether the ports use original matchmaking infrastructure, updated backend support, or some hybrid hasn’t been addressed, and that detail will define the long-term value of both releases for anyone who cares more about Black Ops 2‘s multiplayer than its campaign. The next concrete thing to watch is the official PlayStation Store listing, which will answer the pricing question and likely surface platform-specific details that the announcement did not. Call of Duty: Modern Warfare 4‘s expanding multi-platform footprint suggests Activision is thinking carefully about where and how each Call of Duty product lands – these ports will be the clearest signal yet of how the publisher values its own back catalog.
Are you planning to buy either port at launch, or is the price point going to be the deciding factor for you? And does packaging legacy titles as full-priced releases suggest that Activision has fundamentally misread what players think old Call of Duty games are worth in 2026? Sound off in the comments below, and keep your eyes on GameLuster for more Call of Duty coverage.
















