Pixel Perfex did a great job in developing a shooter game for a new platform. Being a fan of retro and old school video games, I enjoyed playing it. It brought back fond memories of when I used to play Raiden for the SNES. The difference is that Raiden was a vertical scrolling jet shooter, while Earth Atlantis is a side-scrolling submarine shooter.

In the game, you fight various sea monsters as you explore the ruins of civilization under water, using straight and homing missiles, grenade-like bombs, and electricity which shocks your enemy when they come near you. You also unlock new submarines as you progress through the game, but not without putting in some time. After racking a more than five hours of game play, I was only able to unlock one submarine.

Earth Atlantis, screenshot 1

The Good

Easy to Play

You don’t need to be a hardcore gamer to learn how to play, it’s quite simple to learn really. There’s not much to it, you need only move around to dodge incoming attacks from the monsters and there’s only one button necessary for attacking in return. Holding down the attack button allows for non-stop firing of your weapons.

Engaging Boss Battles

One minute you’re fighting through hordes of sea monsters and, before you know it, the music changes to cue a fight with a boss that is about to ensue. Dodge, counter, and attack humongous sharks, crabs, lobsters, squids, octopuses, whales, and sea turtles that hurl the same weapons you have or a combination of them at you.

Earth Atlantis, screenshot 2

The Bad

Visual Style’s Appeal

I didn’t really find anything bad per se but there are elements which people may not find to their liking. With that said, the graphics would be the first thing people may not find too appealing. The game’s graphics are simple and look like they could have been sketched by hand. The color of the game is sepia, and the game itself resembles a photograph that may have been taken in the 14th century. All of this, however, could be appreciated, it just wasn’t for me.

Confusing Map System

It was a little difficult to get an understanding of how the mapping system worked. I ignored it completely in the beginning because it was a blank slate that had a single double circle and one or two pairs of crossings swords. It did not contain any other structures to indicate where you could or could not travel. Not knowing exactly how to interpret the map, I just delved into the game. After playing a few hours and defeating a few bosses, I realized filled circles were added to the map. I later found out those filled circles indicated the bosses I defeated and were put in place to help you navigate the map. It wasn’t too hard to get an understanding of how to use the map but still, Pixel Perfex could have made navigating the map a little easier.

Preliminary Thoughts

Thinking on it, this may not be a game younger audiences would enjoy playing. I personally do like playing the game, but that is because I grew up playing video games on the older systems: Nintendo, SNES, and Sega Genesis. That being said, the game may have been made for an older audience who appreciates retro video games.

Sayed covered Earth Atlantis on PS4 using a code provided by the developer.