Rebel Wolves Game Director Konrad Tomaszkiewicz confirmed that a New Game Plus mode is in development for The Blood of Dawnwalker during an interview with the PlayStation Poland team about the RPG’s launch and future, though he declined to say when the feature might arrive or what it would actually contain, according to the primary source evidence published September 18, 2026.
Tomaszkiewicz brought up New Game Plus unprompted near the end of the discussion, stating that the studio is committed to the feature while stopping short of any commitment on timing. Asked directly whether it was genuinely happening, he only offered that he wouldn’t say when.
Here’s the context: Tomaszkiewicz says Rebel Wolves is still actively working through player feedback following launch, with much of the team organizing reported issues by how frequently they come up and how disruptive they are. He described the studio as sorting complaints from most annoying to least annoying while also weighing unspecified new items for future updates.
That feedback loop is happening even as parts of the team take a post-launch break – Tomaszkiewicz himself mentioned hoping to get away for some surfing, though he’s stayed tied to ongoing development work. The broader picture lines up with what we’ve covered in our breakdown of Rebel Wolves’ development and release timeline, and readers curious about how the game runs across hardware can check our look at Dawnwalker’s console performance modes.
The interest in New Game Plus tracks with how The Blood of Dawnwalker is structured. Because players can’t complete everything in a single playthrough, there’s a real appetite among fans to revisit the bigger quests and mutually exclusive choices on a second run.
Honestly, New Game Plus is a natural fit for a game built around branching paths and constraints, so the concept itself isn’t surprising. What matters here is narrower than the headline suggests: Rebel Wolves has committed to building the feature, but nothing about its design has been confirmed.
There’s no indication yet of whether skills, gear, or quest progress will carry over into a new run, and no word on whether the underlying time mechanic that shapes the entire campaign would be adjusted or left untouched. Those are the details that will actually determine whether New Game Plus solves the replayability itch or just adds a reset button with cosmetic differences.
What remains unclear is almost everything beyond the fact that the mode is planned. Rebel Wolves hasn’t given a release window, hasn’t detailed what persists between playthroughs, and hasn’t said whether New Game Plus will ship as part of a larger content update or arrive on its own.
It’s also not clear where New Game Plus sits in the studio’s priority list relative to the annoyance-ranked feedback queue Tomaszkiewicz described. He mentioned the studio is juggling bug fixes, community-requested tweaks, and new feature ideas simultaneously, but didn’t map out a sequence or timeline for any of it.
What to watch: The next real signal will be an official Rebel Wolves patch note or update announcement that actually names a release window for New Game Plus. Beyond timing, watch for specifics on carryover rules – particularly whether the 30-day structure and its consequences get reworked or preserved wholesale – along with any further communication about which community-flagged issues are getting addressed first.
What would you actually want carried over into a New Game Plus run – skills and gear, or just the freedom to revisit story branches with a clean slate? And should Rebel Wolves keep the time mechanic exactly as punishing as it is now, or does a second playthrough deserve more breathing room?





















