The Splatfest World Premiere for Splatoon 3 has wrapped up across the globe, and fans have finally had their first taste of the game. Impressions across the board were positive, but quite a few players had some complaints about the Tricolor Turf War game mode. In a tweet from the Japanese Splatoon account, Nintendo says they will improve the mechanics of Tricolor Turf War going forward.

Fans took to social media throughout the Splatfest to express their frustration with the new mode, feeling it was unfair to their team. In my experience, I have to agree. The leading team of the Splatfest must both protect the Ultra Signal from their enemies and ink turf at the same time, whilst the two players from the other two teams try to claim the Ulra Signal for their team and ink their own turf. The chaos of a 4v2v2 mode combined with the Ultra Signal gimmick resulted in more confusion than fun.

This isn’t the only issue players had with the Splatfest World Premiere, as many (including myself) had disconnects. This is also addressed in the above tweet, which promises improvements to matchmaking in the future. This issues aren’t surprising, and they are exactly the reason companies provide demos. In giving us an early taste of the game, Nintendo can now adjust what we did and didn’t like in time for the next Splatfest.

It’s a relief to see that Nintendo is already actively working to make the game better, and we can’t wait for the release. Did you enjoy the Splatfest World Premiere? How do you think Nintendo should manage Tricolor Turf War? Let us know in the comments below, and keep your eyes on GameLuster for more Splatoon news.

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