Rare Executive Producer Joe Neate outlined Sea of Thieves’ future in the developer’s latest blog. It reveals shifting priorities and a great deal of new and exciting content for Sea of Thieves in the coming months and beyond.

For the remainder of April, Rare plans to address the most pertinent feedback points. They did not reveal what these were, but likely they will tackle bugs and quality of life changes. Rare will shift priorities from pets and ship captaincy to larger and more substantive content updates, although both will be added at a later date.

For May, the first content update, The Hungering Deep, will feature a new AI threat. Crews will work together for the first time to combat this threat in a unique event. Along with that, they plan to introduce a “new mechanic to assist players on this adventure” and will have brand new awards. Starting in May, Rare will also release weekly events which will use new mechanics and have weekly rewards.

The summer months will have two new updates. First is Cursed Sails, which will include a brand new ship for players to use. The second, Forsaken Shores, will add an entire new section to the map with brand new islands. Both updates will also have new mechanics, AI threats, and rewards.

For full details on these upcoming updates, check out Rare’s official blog post.