Take-Two Boss Explains Why GTA 6’s PC Release Is Being Held Back

Take-Two Interactive CEO Strauss Zelnick has confirmed, in an interview with Bloomberg, that Grand Theft Auto VI’s absence from PC at launch is entirely intentional – and it comes down to who Rockstar considers its core audience. Zelnick said plainly: “Rockstar always starts on console because I think, with regard to a release like that, you’re judged by serving the core,” before clarifying that “if your core consumer isn’t there, if they’re not served first and best, you kind of don’t hit your other consumers.”

That core audience, in Take-Two’s view, is console players – specifically PS5 and Xbox Series X|S owners, with GTA 6 currently targeting a Fall 2026 launch on those platforms. Rockstar has confirmed very little about a PC window, and this is consistent form: GTA 5 took nearly 19 months to arrive on PC after its console debut, and Red Dead Redemption 2 followed a 13-month gap. Take-Two’s most recent earnings call nudged the release into a Fall window after an earlier 2025 target slipped.

Close-up of PS5 and Xbox Series X console hardware on green circuit board.

Honestly, the reasoning holds up historically – but it’s also doing a lot of convenient work here. Zelnick separately confirmed that Sony holds marketing exclusivity for GTA 6 on PS5, and when pressed on whether that arrangement influenced the PC delay, he flatly denied it: “No. I mean, historically, Rockstar’s gone to console first.” That’s true enough, but it conveniently sidesteps the fact that GTA 5 shifted around 25.9 million units on Steam alone – hardly a niche audience Rockstar can afford to treat as an afterthought. Calling PC players secondary to the “core” in 2026 is a harder sell than it was in 2013.

For PC players, the practical read is this: a 2027 arrival is the realistic expectation, with early 2027 being the rough analyst consensus for when a Steam release becomes likely. Rockstar reportedly expanded its PC development team significantly in 2025, which suggests the port is being built with ambition – enhanced ray tracing, DLSS support – rather than rushed out behind the console version. Everything confirmed about GTA 6 so far points to a technically demanding release, and a longer PC runway may well produce a stronger product.

Does Zelnick’s explanation actually satisfy you, or does it feel like corporate framing for a decision that’s really about console sales windows? Sound off in the comments below, and keep your eyes on GameLuster for more GTA 6 coverage.