The Call of Duty: Black Ops Cold War Beta Has Been Extended by 24 Hours

The Call Of Duty: Black Ops Cold War beta has been extended by 24 hours. The beta will now end on October 20th at 10 a.m. PT (Tuesday), or at 6 p.m. UK time. 

This weekend, emails were distributed to players to solve a series of coded messages. The result speaks for themselves as the reward for succeeding resulted in an extra day of beta play. The news was announced in a social media post from the studio behind Black Ops Cold War, which can be seen below.

https://twitter.com/CallofDuty/status/1317571157688635392?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1317571157688635392%7Ctwgr%5Eshare_3%2Ccontainerclick_0&ref_url=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2020-10-18-call-of-duty-black-ops-cold-war-beta-gets-a-24-hour-extension

While we all get to enjoy an extra day with the beta, it hasn’t all been good news for the Call Of Duty community. Yesterday, console players started switching off crossplay within the Black Ops Cold War beta, in a bid to avoid cheaters. Cheating has become a widespread issue within Call Of Duty, and as a direct result, Activision recently banned over 200,000 players across the Modern Warfare & Warzone platforms.

Sure enough, cheaters were soon running rampant through the beta, ruining the experience for other players as a result. Redditor madzuk posted a short clip onto the Black Ops Cold War subreddit of a player using an aimbot to take out targets with ease, describing it as the most “blatant and ridiculous aim hack” the Redditor had ever seen.

A post from Charlie INTEL outlined what appeared to be Saw and The Texas Chainsaw Massacre bundles for Warzone and Modern Warfare this Halloween. The bundles include operator skins for both Jigsaw and Leatherface, as well as cards, sprays, charms, emblems, tape cassettes, a squealer vehicle horn, and even a meat grinder.

Call Of Duty: Black Ops Cold War is due for release on November 13, 2020. Black Ops Cold War is a direct sequel to 2010’s Black Ops, bridging the narrative gaps between the first and second games.

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