The Game of Fourtune is a story rich visual novel which follows Clyde and Devon as they compete in a series of deadly games. The prize for survival is a wish from the Goddess Bell, who is the overseer and person responsible for the fatal competition.
In this guide, we will walk you though how to survive Radical Relay – one of the potential games you may encounter. We will show you how to find Radical Relay, which options to select to ensure Clyde’s survival and the potential outcomes of your choices. With our guide, you might just survive The Game of Fourtune and win that wish!
How To Unlock Radical Relay
Radical Relay is one of the potential games you get to play in The Game of Fourtune.
To locate this game, you will need to make the decision to stay teamed up with Devon and not split up when given your very first choice. Then, when choosing a door, you must opt to team up with Richard and Philip and walk through the second door.
After surviving the game of Selfish or Selfless by not letting William answer the question, you should choose to team up with Zeph and Kishi and walk through the first door. This will take you to the game of Radical Relay.
The Rules Of Radical Relay
Radical Relay has relatively straight-forward rules compared to some of the other games in The Game of Fourtune.
The game follows the same rules as a standard relay: running through a wild course and reaching the end before the opposing team. All the players needs to do is get their team’s baton across the finish line before the other team does. Since it’s a relay, one team member will run the first half while another team member will run the second half. The track will shift and evolve as the runner moves ahead, changing between biomes, and some deadly traps and tricks are spread across the course.
Players are allowed to interfere with the other team, but need to remember that anything they do to the others can be done back to them!
How To Survive Radical Relay
Radical Relay is a 2v2 game, meaning that only two players can survive. The teams are decided randomly and are chosen to be Devon and Kishi vs Zeph and Clyde.
The very first choice you will be faced with is whether or not you want to run the first or second half of the race. The obstacles you will face are different depending on which option you choose. Kishi will always run the first half and Devon will always run the second, so the real decision here is who you would like to run against.
Run the First Half
Choosing to run the first half of the race will see you up against Kishi.
After pushing you in some bushes in the forest, Kishi quickly gains a lead on Clyde, as she is the faster of the two. He does not see her again until their surroundings change into a murky swamp. Clyde notices Kishi seems to be caught up batting away a swarm of some kind of insects and uses the opportunity to gain a lead by knocking her into the swamp.
Despite this, soon after gaining the lead, Clyde is knocked into the water himself by a crocodile. He narrowly avoids being bitten but is once again attacked.
It is at this point that you are given three options: keep running, block it with the baton, or punch it.
To survive this encounter, select the middle option to Block it with the baton, at which point Clyde will be able to continue with the race.
A short while later, Clyde comes to a desert. He is tired, hot and thirsty, so upon seeing an oasis, thinks that it couldn’t hurt for him to go and rest. It is at this point that you are faced with your second, and final, set of choices: go to the oasis, or follow the path.
To survive this encounter, choose to continue to follow the path.
As he continues on, Clyde turns around and realises the oasis was a mirage and was not real. Clyde ends his half of the race by entering a cave, where he runs into Kishi and Zeph. He watches the remaining half of the race on a television screen with Kishi and Bell.
Run the Second Half
Choosing to run the second half of the race will see you up against Devon.
You watch the first part of the race with Devon and Bell on a television screen as Zeph and Kishi face the same obstacles mentioned above from if you choose to run the first half. Kishi arrives shortly before Zeph, meaning Devon gets a slight head start on you, though this doesn’t last long as you soon bump into her in the tunnels. The characters decide to take their time and work through the maze together.
You see a sign that tells you to ‘follow the path with the pile of sand’ and two doors, one with a pile of sand in front of it and one with a single grain of sand. This is where you encounter your first choice. You can choose to either follow the door with the sand pile, or follow the path with no sand pile.
To survive, choose to follow the door with the sand pile.
They continue to walk through the maze together until they come to the finish line. Blocking the pair from victory is a large, bottomless pit and they discuss how they could survive. This is where you are faced with your second, and final, choice: jump across, or climb the walls.
To survive, choose to jump across the pit.
Upon jumping, Clyde realises that the pit has solid ground in the middle, as though walking on air. They both make it across safely and realise they are going to have to decide on a winner as the loser will die. Devon suggests they attempt to cross at the same time, but pushes Clyde through as the last minute making him the winner and sentencing herself to death.
There are several bad endings that you can get during the Radical Relay game.
During the crocodile encounter, selecting the option to keep running will see Clyde attempt to outrun the animal. The crocodile bites down on his leg and begins to tear him apart, at which point he blacks out from the pain. This death gives Clyde some peace as his demise will mean Devon survives the race. This will unlock BAD END: Can’t Outrun the Croc!
During the crocodile encounter, selecting the option to punch it will see Clyde attempt to square up to the animal. The crocodile bites down on his leg and begins to tear him apart, at which point he begins to question why he thought he would be able to take on a wild animal before he blacks out. This death gives Clyde some peace as his demise will mean Devon survives the race. This will unlock BAD END: Square Up Croc!
When Clyde comes across the oasis, choosing to go over and rest will result in him becoming stuck in quicksand. It takes Clyde so long to get out of the quicksand as exhaustion sets in that the other team finish the race. This means that, since the penalty for losing is death, Bell kills Clyde by hitting him with his baton after sharing that Zeph was not pleased with his team mates failings. This will unlock BAD END: Quicksand Bath.
When you come across the doors with the pile of sand, choosing to follow the path with no sand pile will lead to a bad ending. At first, nothing seems to be wrong and they continue to walk through the corridoors assuming that the sign was meant to trick them into hesitation. Suddenly, Clyde falls into a pit just deep enough for the fall to kill him. This death gives Clyde some peace as his demise will mean Devon survives the race. This will unlock BAD END: Pit Fall Perils.
Deciding to climb the walls to cross to the finish line sees Clyde fall into the pit after a section of the wall he is using breaks. He hits the bottom of the pit and feels the life be knocked out of him. This unlocks BAD END: Shaky Faith, Shaky Foundations.
And that’s all the endings you can find in The Game of Fourtune‘s Radical Relay game! Which ending did you get? Comment below and let us know!