Wii U stretch goal has been added for Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night was revealed last week when a kickstarter campaign launched for the game by the creator of the Castlevania franchise. Since the kickstarter’s launch the game has been smashing through stretch goals to reach more then 2.5 million dollars in funding and having reached several goals. However, when the kickstarter was announced and launched one thing was missing that many of us wondered about, there was no Wii U version announced though for three million dollars in funding there is now a chance to see the game arrive on the Wii U.

Given the rate at which funding is going it seems likely that the Wii U version of the game be funded and arrive. Though assuming the target is met the version of the game will be developed by Armature studios, the development team has previously worked on Batman: Arkham Origins Blackgate, plus the ports of Metal Gear Solid Collection and Injustice: Gods Among Us for PlayStation Vita, and Borderlands: The Pre-Sequel for the PlayStation 4 and Xbox One.

Here is the message put on Kickstarter about the potential Wii U release, the message reads:

That’s right: You’ve blown our expectations so far out of the water that we’re ready and able to get started on a Wii U version.

During the campaign all of us who’ve been working to make Bloodstained a reality have been really touched by how many of you thanked IGA and the team for keeping stretch goals and tiers realistic. Kickstarters aren’t just a way to sell merchandise and games, after all: They’re a way to fund the development of the game we all want to play.

With that in mind, a lot of you have asked about ports—not just because you want them, but because you want to make sure that making them won’t affect IGA’s vision for the game. We have good news, and really good news.

The good news is, it won’t: IGA and Inti Creates are going to continue developing the game as before, without compromise.

The really good news is how they’re going to ensure it won’t: At our next stretch goal Armature Studio will join the fray to handle the Wii U version.

If you haven’t heard of Armature yet—and don’t worry, you will soon enough—you’ve definitely heard of the work they’ve done: Armature was formed in Austin, Texas by a team of key developers from the Metroid Prime franchise, and since then they’ve worked with companies like EA, Konami, WB Games, Gearbox, and Sony to produce original games and HD remasters.

But we’ll let them speak for themselves:

“When we were approached with the opportunity to assist with Bloodstained on Wii U, we were ecstatic. This style of game is one we are intimately familiar with from our Metroid Prime days, and it’s exciting to once again put our familiarity with Nintendo hardware to good use. We have extensive remastering experience – our remastering projects include the Metal Gear Solid Collection for PS Vita, Injustice for PS Vita, and Borderlands: The Pre-Sequel for PS4/XB1. We look forward to the challenge of making sure that the Wii U edition of Bloodstained stands proudly with its brethren on Unreal Engine 4.”

If you wish to donate or just keep track of the progress you can find the kickstarter for Bloodstained here.

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