Open worlds seem to be the popular thing in games these days and who can blame them, open worlds are a chance to stretch our legs away from the standard adventure and sometimes even give us insight into our own selves based on how we choose to approach our journey. At this years E3 the announcement that the upcoming new Zelda game for the Wii U was going to be an open world adventure it set the fanbase alight with the possibilities of this adventure and the scale upon how the game was going to be built. It was our chance to break the shackles of our more linear gameplay and go forth with freedom based on how we wished to approach things. But it is also safe to say that we haven’t seen anything yet as the idea of open worlds and how their approached is going to change with the Legend of Zelda.
Aonuma – among other employees like Shigeru Miyamoto – were interviewed in this month’s EDGE as part of a significant Nintendo feature. Regarding Zelda Wii U’s world, Aonuma teased:
“Since we’re talking about open worlds, let’s state upfront that we don’t plan to have an open world in the same way other companies have been doing in recent years.”
It is good to know Nintendo is thinking original with this concept and I am really hoping that this idea does translate well with Nintendo and give us the best Zelda game ever to rival Wind Waker and Skyward Sword (my favorite Zelda games). I still can’t deny ths world should be great and if the picture is anything to go by it will be really beautiful.