Japanese magazine Famitsu provided us with some more details about Capcom’s upcoming game Devil May Cry 5. The magazine interviewed game director Hideaki Itsuni and producers Michiteru Okabe and Matt Walker.
Here’s what was gathered from the interview: The game’s focus will be to make the simulated scenes as realistic as possible. With that in mind, the character’s clothes will also be 3D-scanned aside from the characters themselves to make the game appear more real. They also want the game to run at a constant 60 FPS so players get a good feel for fluid and high-speed battles, something they boast is unique only to DMC 5.
Their focus on photorealism may have a downside or two though. Due to the photorealistic efforts, players will no longer be able to cancel motions such as attacks and movement like they were able to in previous DMC games. The developers claimed keeping the motion-skipping ability would make the gameplay feel strange. Control responses may be slower as a result.
We also know from the interview that they changed up the way the music plays in the game as you fight. The music gets intense the more you fight. DMC 5‘s team also hinted at there being a story behind Nico’s tattoos, which is still a secret. The team boasts that this will be best action game since 1989.
The plot of DMC 5 takes place a few years after the events of DMC 4, which would hint at there being a reason for Dante’s new wild persona that was apparent in the teaser trailer released back in June. A playable demo of DMC 5 will debut at the 2018 Gamescom, along with more information about the game. If you have yet to see the trailer for DMC 5, check it out below.