Development On Warzone 2.0 Started Straight After Verdansk

According to the developers at Infinity Ward, work on the new Al Mazrah map for Warzone 2.0 started straight after the Verdansk map rolled out. Speaking to The Washington Post, game director at Infinity Ward, Jack O’Hara, said they turned their attention to the next iteration of the battle royale mode “straight after Verdansk,” leaving little time between one version to the next. Warzone 2.0 launched with the new map on Nov. 16, a few weeks after the launch of Call of Duty: Modern Warfare II.

“We started on this map straight after Verdansk,” O’Hara said. “We kind of rolled from that one to a little bit of a breather and then we started laying the foundations for the next map, which is Al Mazrah. It’s a chance to refine what we did last time and a chance to build on all the lessons,” O’Hara continued. The hard work payed off, as the Al Mazrah map is the biggest and most impressive Warzone map yet.

Call of Duty: Warzone 2.0.
Warzone 2.0 has had huge player counts since it launched on Nov. 16.

Since Warzone launched in March 2020, which feels like an age ago now, the developers at Infinity Ward kept a watchful eye on the players. Their observations helped inform decisions made in developing Warzone 2.0. The 18 points of interest across the map stitched together to create the most ambitious Call of Duty battle royale map yet, thanks to the information Infinity Ward collated from studying players with the resources at the studio’s disposal.

Call Of Duty: Modern Warfare II launched on Oct. 28 across all major platforms, including the PS5, PS4, Xbox Series X/S, Xbox One, and PC via and Steam. Are you playing the new iteration of Warzone, and if so, what do you think of the update? Let us know in the comments! For more on all things Call of Duty, stay tuned right here at GameLuster.

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