• Home
  • News
  • Reviews
  • Guides
  • FeaturesCheck out the latest GameLuster Features!
  • Podcasts
  • Videos
  • Impressions
  • About
  • Meet the Team

Monark: A Kingless Crown

  • Home
  • News
  • Reviews
  • Guides
  • FeaturesCheck out the latest GameLuster Features!
  • Podcasts
  • Videos
  • Impressions
  • About
  • Meet the Team
Scarily Prophetic
Review
February 17, 2022 Tim Jewett

A short cutscene. An unwinnable fight. You die. An unseen woman taunts you. That’s how Monark starts. Sure, right after that there’s an introductory cut scene straight out of a mid aughts paranormal drama anime that servers to introduce you  to your eventual cast of NPC and party members, but this abrupt and slightly wanting cut scene sets a lot of the tone for my experience with Monark‘s narrative.

After the admittedly well animated intro, you take a personality test that assesses you based on the seven deadly sins, which are your “social” stats in this game. I got highest on gluttony, though I couldn’t tell you for the life of me how my answers got me those results. After this you get an explanation for most of the things you saw in the animated intro: The school is covered by an unbreakable barrier,  the school buildings are filling up with mist and this mist is driving people mad, and you’ve been missing for a week, the same length of time as the barrier and the mist. This is not suspicious at all, he said sarcastically. You also meet the school doctor, the former student council president -your first party member- and your little sister who you don’t remember it turns out you also have amnesia.

The game goes out of its way to note that you do not share a surname with your sister and it does this even if you DO share a surname. I know this because I went back and checked (As an aside, this game has a fast forward button. I applaud it for that). Anyways, after you get filled in on all this nonsense and you’re escaping the crazy mist you get teleported into the best part of the game: the otherworld. This is both the most visually interesting part of the game, and where all its combat takes place. I wish we spent more time here. In any case, here your amnesiac and voiceless self makes a deal with a demon Vanitas (not the one from Kingdom Hearts, but they do have an oddly similar aesthetic and they’re both referencing the same thing) in order to get the power to protect people, or put another way, do combat, which is easily the best part of the game.

Yes, you look absurd, but your companion's spear has reach, and AOE attacks. A later ally fires literal cannonballs that hurt all enemies in a radius.
Yes, you look absurd, but your companion’s spear has reach, and AOE attacks. A later ally fires literal cannonballs that hurt all enemies in a radius.

In addition to the social stats you have, you also have traditional battle stats- strength, agility, defense etc. and those get used in the game’s combat, which feels like a mix between Final Fantasy Tactics in that each attack has a specific effect with a percentage of hitting and different effects based on facing, and Fire Emblem or Advance wars in that one team moves, then the next, then back to the first team. I could probably just play battles in this system for hours if you let me. Which is a shame because there’s so few options for combat in Monark, but more on that later.  There’s actually a surprising amount of complexity in the battle system here, with multiple attack types and options, attacks that cost HP to use (and Nirav has already belabored the point of how much Monark is cribbing on later Persona 3 and beyond so I won’t do so further) and two incidental stats called Madness and Awakening. Madness can be used to cast spells but spells bad news if you let it hit 100%, while awakening does nothing, but gives you bonuses for hitting 100%. If you can get both to 100% in the same turn, you achieve enlightenment and become a powerhouse, but I haven’t needed or been able to attain that state yet, in or out of game.

After battle, you get graded, get a smattering of spirit based on how well you did- spirit is the game’s XP, used to buy skills and thus levels and stat increases- and get a bonus to your stats. I  do not know how the game decides which of the seven sins to give XP to, or how much. It could be random and I suspect it is, given I have done several battles almost identically twice just so I could test the name thing I mentioned above.

Now, for all of my gushing, the combat system is not entirely flawless. For one, all your enemy units, outside of boss enemies are skeletons. They might have different weapons, might have some flourishes, but they are all the same identical white skeleton monster. Second is that there’s basically no random battles. At all. Yes, I know the common complaint is too many random battles, but that’s the thing. There are none. You get a fixed number of fights, maybe one or two, per floor of a dungeon, then your only option is random dialing fights (because your phone is how you access the demonic otherworld where combat takes place, just go with it) and hope you don’t fight level 90 skull crushers. Spoilers: It’s like always level 90 skull crushers. This means you have very limited XP to spend on you, your human party members, and your skeleton party members- one for each sin I’ve beaten thus far. One oddity is that only your skeletons can equip traditional equipment. That and the fact that they are guaranteed to remain in your party means it’s probably best to focus on their growth, instead of the various party members who will leave you once their part of the plot is over.

Having talked enough about battle, I guess it means it’s time to talk about my least favorite part of the game- the dungeons. Bog standard schools do not make good dungeons, no matter how much fog you put in them. No, adding random students to scare you, or the fog to drive you mad does not help, because there’s no stakes. Even if you go mad and get ambushed you just blink back to the infirmary with no penalty, especially since you can literally just fast travel back to the last floor of the dungeon you were on. Even when the demons start calling and your madness goes up quicker it’s not enough, it just means you have to move a little quicker and make more frequent trips to the infirmary, intentional or automatic, and the insta-kill of being caught by a mad student isn’t scary, it’s just an irritant as you try and solve the school’s puzzle. Honestly, what they should have done was make getting caught by a mad student drive you into a random battle, and make the madness gain persist between fights. That would go a long way to making the madness reducing items feel a lot more impactful. I don’t think I’ve used them once in my entire playthrough thus far.  Adding some random combats, some sense of threat, and maybe adding some level of unreality to the fog bound floors instead of just using the literal same exact layout as the fog free floors would have made the dungeon delving fun. Heck, you could even make them randomized mazes while you’re at it. Might as well go whole hog if we’re stealing ideas from other games.

Yes, they are speaking in exact unison, yes their eyes are red, yes they're possessed. Quiite trite.
Yes, they are speaking in exact unison, yes their eyes are red, yes they’re possessed. Quite trite.

Narrative wise, there’s not much to talk about. All the elements, a school beset by a horrible problem, cut off from the outside world, people going mad, abusing power, a hero needing to stop it can all make for an excellent story, but Monark felt like it was playing safe with everything here. So far my favorite character is the deadpan bookworm who admits they just want to be left alone and volunteers to help you so you’ll help stop something that’s gotten in the way of their book time. Everything else, including the prologue plot where a student council president uses mind- well, technically body- control to take control of the literal student body because of his feelings of responsibility for failing to stop someone who ran into traffic just feels by the book and way too safe. Destroying a series of MacGuffins with a cutscene playing after each one?  Yep, super safe and well worn. A part member going “I guess we weren’t so different” about the villain you just beat? Again, standard. Even the protagonist is an effective mute mostly because it feels like that’s how it’s done in these games, not because it adds anything.

There’s a focus on the seven deadly sins and psychology.  You can take personality quizzes to improve on your deadly sins, which you need to do in order to interact with the crystals you can find around the school which only unlock upon gaining enough Sin XP, but again the answers you give and the sin they improve just feel divorced from each other, like somebody though both were cool but hadn’t quite figured out how to make it all fit together. On the whole, that’s how I’d judge Monark. Full of cool ideas that don’t quite link together, and playing it safe. Perhaps too safe to really stand out. And it’s a shame.

If you’re really hard up for a new tactics game to scratch the itch, Monark might be for you, but otherwise, I have to say while it’s not objectively bad, it just fails to stand out.

Tim played on a PS5 with a code provided by the developers.

Next at GameLuster

Monark
/
A Kingless Crown

Monark flirts with interesting ideas, but then immediately runs away into trite JRPG genre tropes, punishing combat, and bland narrative threads.

Tim Very Cautiously Recommends
About GameLuster's Reviews
Tags: ANGST, Beige, Bland, demons, final fantasy tactics, Fire Emblem, Generic, persona, Schools may feel like dungeons but make for terrible literal ones, Seven Deadly Sins, Shin Megami Tensei, Skeletons, Tactical RPG
Subscribe
Login
Notify of
guest

guest

0 Comments
Inline Feedbacks
View all comments
  • News
  • Review
  • Guides
  • Feature
  • Video
  • Impressions

The Unreleased Star Fox Armada Could Have Come to Wii U

1 day ago Angharad Redden
Screenshotter YouTube FirstLookatNintendoSwitch 3’24”

Nintendo Switch Soars Past PS4 With Major New Sales Milestone

1 day ago Angharad Redden
Cupid Hanzo Overwatch 2

Overwatch 2 Gets A Dating Simulator For Valentine’s Day

1 day ago Bobby Kent
Sonic colors ultimate

Sonic Colors: Ultimate Rushes Onto Steam Today

2 days ago Curtis Russell
Amaterasu Kiriko Overwatch 2

Overwatch 2 Season 3 Launches Tomorrow: New Skins, Map And More

2 days ago Bobby Kent
view more posts
Discord Art

Review: Du Lac & Fey: Dance of Death – Penny Dreadful

22 hours ago Axel Cushing

Review: A Space for the Unbound – A Space Deserved

3 days ago Sarim Irfan
Key Art Logo Only

Review: Lone Ruin – Short but Sweet… but Short

February 2, 2023 Tim Jewett
Hi Fi

Hi-Fi Rush Review: A Rock ‘n Roll Masterpiece

February 1, 2023 Nirav Gandhi
arzlx 1

Review: Clunky Hero – Kicking the Bucket

January 31, 2023 Jordan Dube
view more posts
Hogwarts Legacy

Is Hogwarts Legacy Available on Nintendo Switch? Answered

4 hours ago Karan Yadav
Dragon Patronus

How to Get Dragon Patronus in Hogwarts Legacy

22 hours ago Karan Yadav
Flying a Broom

How to Get and Use a Broom to Fly in Hogwarts Legacy

23 hours ago Karan Yadav
Hogwarts Legacy

How to Fix The Lag and Stuttering Issue in Hogwarts Legacy

1 day ago Karan Yadav
Hogwarts Legacy

How to Fix Hogwarts Legacy Graphics Issues

1 day ago Karan Yadav
view more posts
Harry Potter and the Deathly Hallows Game

Harry Potter Video Game Retrospective: The Deathly Hallows

2 hours ago Mateusz Niewierowski
Harry Potter and the Half Blood Prince Mainline Game

Harry Potter Video Game Retrospective: Years 5 and 6

2 days ago Mateusz Niewierowski

7 Couch Co-op Games That Are Better with Friends

3 days ago Austin Guyer
Harry Potter and the Goblet of Fire

Harry Potter Video Game Retrospective: Year 4

4 days ago Mateusz Niewierowski
February 2023 releases

Upcoming Video Game Releases for February 2023

February 3, 2023 Angharad Redden
view more posts
Hi Fi

Hi-Fi Rush Review: A Rock ‘n Roll Masterpiece

February 1, 2023 Nirav Gandhi
Cosmic Shake

Spongebob Squarepants: The Cosmic Shake Review – A Splash of Jolly Fun

January 30, 2023 Nirav Gandhi
FIREFLIES

Fireflies – The Last of Us Song Parody

January 16, 2023 Nirav Gandhi
FO4

Fallout 4 Horror Modded Playthrough!

January 9, 2023 Nirav Gandhi
Picture3

Our Most Anticipated Games of 2023

January 6, 2023 Nirav Gandhi
view more posts

Impression: Overwatch 2 Battle for Olympus – A Job for Kratos

January 7, 2023 Angharad Redden
MCM Comic London Excel Centre.

What I Did On My Weekend At MCM Comic Con In London

November 6, 2022 Matt Bailey
Mato Anomalies Cover

Mato Anomalies Early Impressions

October 26, 2022 Nirav Gandhi

Preview: Marauders – Bullet Hell

October 4, 2022 Axel Cushing
EGX Previews

EGX London 2022 Previews Summary

October 1, 2022 Jess Clayton-Berry
view more posts

Post navigation

Previous post: February 16, 2022
Xenoblade Chronicles 3 Coming to Nintendo Switch This Fall
Next post: February 17, 2022
Will John Cena Be Appearing in Fortnite?
About Tim Jewett

Tim Jewett is a 38 year old who's been gaming ever since he can remember. No, seriously, one of his earliest memories involves Donkey Kong Jr. When he's not busy playing a game or building and rebuilding PCs, he's probably trying to figure out the cause of some strange bug or another.

read more
  • FlickLuster Latest Posts

    • New Dexter Spin-Offs Are In The Works After Showtime Merger
    • Scott Lang Has A New Ant-Man Memoir…, And It’s Real
    • Fast X Poster Debuts Ahead of Trailer Launch On February 10
    • Review: The Last Of Us – Season 1, Episode 3 – “Long, Long Time”
    • Doctor Who Spin-Offs Are In The Works, Says Russell T Davies
    • Hulu Joins Adult Swim To Part Ways With Justin Roiland
    • Tobey Maguire Says He’d Love To Return To Spider-Man
    • Russell T Davies: Doctor Who On A “Bigger Scale” For New Era
    • Review: The Last Of Us – Season 1, Episode 2 – “Infected”
    • The Boys: Vought’s Shareholder Message Ahead of Season 4
Network Luster Banner White 01
  • About
  • Advertise
  • Join the Team
  • Contact
  • Privacy
  • Advertising Policy
  • Code of Practice
  • Review Policy

© 2022 Luster Network LLC. All Rights Reserved

  • |
  • FlickLuster
  • Thabet Casino
wpDiscuz