Going into the Evolve alpha, I really did not know what to expect. Playing it before, I knew the basic concepts, but as it turns out, I still had a lot to learn.

With the game in alpha state, I was ready to expect very little variety in gameplay, but to my surprise, this may be the most content filled alpha that I have ever played. Not only does the alpha give you a taste of every class, but it also allows players to use two different variations of each class. Starting off with one character for each class, players can earn class experience points, which level up the character and eventually unlock a second character with different weapons and personalities. This also goes for the monster, which unlocks “The Kraken” for players to use. On top of that, players are also treated to not one, but three different maps. The maps are very different from one another (although some areas look alike) and offer advantages for each the monster and hunters. The alpha itself though is VERY unstable and tends to crash quite frequently. I also experienced a number of issues when trying to play with friends, having the game give me a bunch of errors. Another issues I have noticed is the insanely long load times. While loading the lobby, I was treated to some of the longest load times I have seen from games in the past years. After the lobby loaded, I and my teammate were then treated to yet another long load times while the match loaded.

Overall, this alpha is filled with content that makes me very excited for the full games release, though I hope the load times and server issues are ironed out before the games final release. I suggest everyone tries to find an alpha code before the alpha is over, for this is not one to miss.

 

What are your opinions on the alpha? Let us know in the comments below.

1 Comment

  • Matt
    Posted November 1, 2014 12:51 am 0Likes

    The load times have been the stand out issue for me so far. Some of the games have just taken a ridiculous amount of time to get into.

    The other thing is that it’s not quite as ‘intense’ as I thought it’d be. I’m easily putting that down to the fact that no one knows what they’re doing yet, but there’s been a few times where there’s been long spells without spotting the monster. As people learn to track better that’ll improve, but its definitely a lull in the gameplay.

    Overall though it’s looking really good and I’m looking forward to next Feb now even more!

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