Screenshot Saturday – September 19th

Indie game developers share their work progress every week on twitter with the #ScreenshotSaturday hashtag. In this piece, we take a look at the most interesting and eye-catching screenshots or short videos of indie games, shared on Saturday, September 19th, 2020.

Thrill of the Darkness

 

In this tweet, the developer of Song of Iron shared a short gameplay video of the upcoming game. The video got a lot of well deserved attention on social media. The atmospheric look of the game, amazing animations, and exciting game mechanics are hyping up everyone and we can’t wait to see where this game is going.

Patterns of Purple

 

We got to see some beautiful scenes from the recently published game, The Flames that Follow Us, in this tweet. The unique art style and color pallet of the game is really intriguing and we can’t wait to get our own copy and start playing right away. You can get the game here right now!

Floating Puzzles

 

When we see beautiful and creative puzzle games, we can’t help falling in love with them right away. Relumine is a perfect example of that. The developers showed a bit of their game’s world and gameplay in this tweet. The puzzles seem creative and challenging, but the most interesting aspect of the game is floating way above in the air, looking over the waterfall and other floating platforms. It gives the game a level of excitement and stress that we don’t find in many puzzle games.

A Unique Boss Fight

 

This indie developer showed an exciting boss fight of their game, System Slayer, in this tweet. The design of the boss and the main character, the mechanics, and the interact-able environment all adds up to a very engaging and fun boss fight. We are excited to see where this game goes as the development continues.

The Sun is Lava

 

We saw many creative games in the making in this week’s Screenshot Saturday, but this one stood out from the crowd. The developer of this game, Schim, showed a brief video of their beautiful and fun game in this tweet. The way the little guy jumps from shadow to shadow is very satisfying and reminiscent of the weird and simple childhood games all of us used to play, like floor is lava, or avoiding to step on the cracks of the pavement. The feeling and satisfaction of these games is indescribable, but the developer successfully delivers this feeling in Schim, and we can’t wait to play it!

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