Treyarch is addressing the way damage flinch will work within Call Of Duty: Black Ops Cold War. Essentially, damage flinch is the result of sustaining damage in-game. As a result, your weapon’s crosshair will move fractionally as a bullet makes contact with you.

Now, according to Treyarch’s lead game designer, Tony Flame, (real name, I promise), has explained exactly what it was that Treyarch would be changing when it came to damage flinch. In a post on social media, Flame said that damage flinch had been “redesigned”, serving as a “feedback mechanism to help you understand you’re taking damage, without affecting the aim position of your weapon.”

He adds that a player’s weapon “will move with your screen to stay on target.”

For a visual example of the changes made to damage flinch, Call Of Duty Youtuber Xclusive Ace posted a small clip via Twitter. He describes the amendments in Black Ops Cold War as “a really solid gameplay foundation”.

 

Recently, it was announced that the Call Of Duty: Black Ops Cold War beta dates would span across two exclusive weekends. The first of the two weekends will be PS4-exclusive, with the dates outlined below:

October 8: Early access for PS4 pre-orders.
October 10: Open beta access for PS4 players.
October 12: Black Ops Cold War beta weekend 1 concludes.

Secondly, there’s the Cross-play weekend for the Cold War Beta:

October 15: PS4 open beta resumes, early access for Xbox and PC pre-orders.
October 17: Open beta access for all players on all platforms.
October 19: Black Ops Cold War beta weekend 2 concludes.

Call Of Duty: Black Ops Cold War is due for release on November 13, 2020. Black Ops Cold War is set in 1981 and features iconic characters, including Woods and Mason. Black Ops Cold War serves as a direct sequel to 2010’s Black Ops but fills the gaps between the first and second games.