Despite having enormous commercial success and having already sold 10 million units within a month of release, Capcom recently said in a financial conference call that the sales of Monster Hunter Wilds had “fell short of our initial expectations.” It wasn’t entirely unprompted either, as an investor had themselves put forward a question that described sales as “soft”, which is a surprising way to see the massive Monster Hunter Wilds described. When we look a little deeper into the sales figures however, we can make some sense of why Capcom seem to be disappointed in the numbers.
The launch of Monster Hunter Wilds was big, which we reported on extensively at the time. However, hardcore fans felt a little disappointed by the changes to longterm franchise mechanics and the game’s difficulty, whilst many PC users also struggled with technical and performance issues. Therefore, whilst the game did sell 10 million copies within a month, in the following time between April and June, it only sold an additional 500,000 copies. This is a sharp fall in sales, and represents a loss of momentum for the much anticipated title.

Capcom aren’t giving up on Monster Hunter Wilds though. When asked how they plan to increase Monster Hunter Wilds sales numbers, they state an “aim to encourage sales through free title updates and pricing strategies” – effectively saying they’re going to put the game on sale and add more content to it. That’s good news for both returning and new players, as those of us that already invested at the launch price get more for our money, and those who are yet to pick up the game can give it a try at a cheaper price point. As for whether it works and Monster Hunter Wilds can recover its success, only time will tell.
Do you agree with Capcom’s feelings about Monster Hunter Wilds sales performance? What would you do to improve the game and increase interest? Let us know all your thoughts in the comments down below, and keep your eyes on GameLuster for more breaking gaming news and industry analysis.



















Honestly i dont want that game to die but also how badly they scamed people on my opinion because how many problems game had even on high end pcs couldnt say its worth 100$ played older games and fresh games like rise and world but IMO wilds is the biggest flop so far simply for beeing blinded by a fact that worlds did well and the greed to atract more new players probably brought worst of times for monster hunter…. Just happy i didnt made some dumb decisions and didnt preordered it
Tone deaf! To sum it up into one word. That’s Capcoms problem with wilds. If they would just optimize the damn game for pc then their sales would go up. Simple. I don’t care if they’re lazy about doing it! Which would be make a port of the console version which has no optimization issues then release performance updates to get it to their own recommended system requirements!
There’s no point in telling the players even the minimum system requirements to play when you, yourself ignore it! Compound it with them ignoring the problem and not even acknowledging it for months!
Then insulting the players with the equivalent of jingling keys in our faces by releasing things no one actually asked for “early” or Alma in a fugly fishnet and temu bikini. That “would make players happy.” They can GTFO!
Their approach to the problem has been tone deaf. They claim it would be too difficult to fully optimize the game for PC. That’s not just BS that’s lazy.
Players have been giving them well deserved hell with review bombing and thusly scaring away anyone else from buying the game. I hope it doesn’t change until it’s finally fixed. I’ve been playing Monster Hunter since Tri. And I’m hesitant to buy the expansion if we get one and I certainly will hang back and wait to see IF I buy the next Monster Hunter at all!
Bought this game on the series s and the performance is pretty bad, with blurry low resolution textures a lot of the time as well. Hardly played it compared to the hundreds of hours I put into Rise. They need to fix the bloody performance first rather than making extra content.
If it was a case of laziness they’d have fixed it by now. The issue is that they can’t because it’s the engine. The entire engine is not built for open world games like Mh. Dragons dogma had the exact same issue.
There is a difference between review bombing and reviewing negatively. People are not review bombing the game to discourage people from playing it or to get revenge on Capcom or whatever the hell you think this is. The game just runs poorly and has issues. Fans hope that by voicing their opinions, they can encourage Capcom to make changes that enhance their experience with the game. And it’s working. They have been addressing optimization, and those “dangling keys” are actually things fans have been asking for, like layered weapons.
Optimizing it is not just a button they don’t feel like pushing. They *have* made updates to address performance issues. The game does run better. I’ve seen a lot of fans looking forward to master rank.
You just sound like an angry person. I agree with people voicing their negative opinions about the game, because it absolutely has issues and is in a condition that Capcom should have never released it in. But what’s done is done, and there’s no point in being vindictive. We’re voicing our complaints because we want to see the series we like be better. That’s all there is to it.
It was the faster sold game in Capcom history. That wasn’t enough? What were the expectations of the game to begin with?
they should figure out how to optimize it and add it to switch 2. that would get quite a bit of extra sales. i know id buy it again if i can play it in a portable way that isnt bulky like the steam deck
Performance is just a slice of the problem. The game is empty. The combat is good but that’s all and it doesn’t provide anything else at all. Some QoL improvements are good but they removed also the fun part with it… No need to learn, to explore, to investigate… you just go mindlessly for a combat in a big arena… large games like this shouldn’t have ONLY 1 good aspect because it becomes boring quickly. The ,,little fun” things overall are the things that “spices” up a game and without these the whole game is totally forgettable. (So nothing immersive as they advertised it before release). Monster Hunter games have always been more than a pure Boss-Fighter.
And now they’re trying something with EndGame bosses but the biggest problem imo is not the endgame difficulty but the lack of “emotinal stimulus” during progression (beside the combat) to make the player feel some “unique magic” about the game… this is the feeling that keeps the players in a game despite the lack of EndGame content. Making EndGame monsters suddenly strong only + getting nore and more skins are ridiculous solutions to make a game more enjoyable and “immersive”
Absolutely this, and it’s worse for me because the point of this game is exactly the direction I was hoping they’d take with the series. I loved the guiding lands and Wilds is just a huge expansion on that.
The beginning was pretty great, being able to roam around with my friends and fight monsters we came across, exploring the world.
But by high rank, you’re just picking quests like usual, it’s just World again with less engagement. It completely loses its identity and gives you no reason to want to come back. Which is a shame, because the actual content is enjoyable. It doesn’t help that they keep locking the cool stuff behind pay walls rather than as content you earn in the game.
Also they should make 9 star quests for all monsters.
Yeah I love in World (and in OldGen games) you go to the map and you don’t know instantly what’s there. You beat your target early game than sg stronger appears suddenly and you need to run because it’s too strong yet… It chases you and it catches you sometimes. Later it becomes your target and your stomach shrinks…. and you realise you are strong enough now!
Collecting tracks and gathering informations about monster weakpoints and their map locations are all part of a hunting… we should EARN these during progression. In Wilds I don’t know the maps at all because paying attention to your surronding are not that important from the start, Seikret does everything. Convenient but… even in early game? What remains beside the combat? Checking your gear is also not important also some grinding because you can go through a whole rank with base level armor.