Modern Warfare II: How The Studio Created A Fictional City

Courtesy of a story from Play Magazine, (shout-out to Gamesradar), Infinity Ward developers discussed the creation of Los Almas – a fictional city created for Call of Duty: Modern Warfare II. The lead writer on the project, Brian Bloom, revealed details of the Mexican city where a sequence of Modern Warfare II will take place. The choice was made by the studio to create Las Almas from scratch, otherwise known, quite eerily, as the City of Souls, instead of lifting inspiration from something real. 

“When Ghost and Soap arrive in Mexico, Soap says, ‘I’ve never been to Mexico.’ He tells Alejandro and Alejandro goes out of his way to tell them, ‘This isn’t Mexico, this is Las Almas.’ So he becomes our kind of reliable narrator on this journey into a new place that has its own rules and its own set of problems and its own challenges.” Bloom says in the interview. 

However, there are parallels between the fictional city of Las Almas and reality, to which Bloom explained that the team had conducted research “for some of the Mexican elements of the story we were in touch with the DEA and Mexican special forces.” Bloom further explained that they’d reached out to the Mexican special forces to find out who the protagonists, namely Taskforce 141, would need to contact in the event they had to “get into a foxhole.” 

Bloom was unable to disclose any information related to the special force’s contact they’d spoken to and later affirmed that Alejandro Vargas, a character from the game, was not inspired by the contact they’d spoken with. Touching upon the development of Vargas’ character, Bloom said “a lot of the DNA and some of the first principal aspects of creating the character came from that research.”

Call Of Duty: Modern Warfare II will launch across all major platforms, including the PS5, PS4, Xbox Series X and S, Xbox One, and PC via and Steam. For more on all things Call of Duty, stay tuned right here at GameLuster. 

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