A key developer within Naughty Dog has answered questions from disappointed fans on a lack of gameplay enhancements within The Last Of Us Part 1 – most notably – the ability to go prone. A senior environment artist at Naughty Dog, Jonathan Benainous, has responded to the criticisms from fans of the series after they questioned whether the remake would live up to the hefty price tag upon release – particularly with expectations of “TLOU2 levels of gameplay.”

In his response, Benainous says that the community will “complain about gameplay by watching a video but nobody actually had their hand on the controller.” After playing the game on the PS3 and PS5, Benainous added, “there is no comparison.” 

Benainous concludes his response by addressing the issue of a lack of prone ability – a move inspired from The Last Of Us Part II that allows Ellie to crawl through long grass and beneath vehicles. The developer says prone “would have simply broken the gameplay” and adds that “the combat space as it wasn’t built this way originally.

Meanwhile, sticking on the subject of Naughty Dog – Neil Druckmann has addressed rumours circulating of a potential collaboration between The Last Of Us and Fortnite. Sadly, Druckmann dismissed the growing theory with a simple post on social media. The game director admits he occasionally dips into Fortnite, but confirms that as far as a connection to The Last Of Us goes, “there are no plans for this. False rumor.” 

The rumour gained traction following an Xbox Era podcast, as shared by iFireMonkey on Twitter. The co-host of the Xbox Era podcast, Nick Baker, had heard that Joel and Ellie would be joining Fortnite in September to coincide with the launch of the PS5 remake.

The Last Of Us Part 1 will launch on the PS5 on September 2, 2022, with a PC port in active development.

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