Once more Nintendo franchises will star in the same game but instead of being a Super Smash Bros. game,  Nintendo's characters will be joining forces in Nintendo Land, a them park which will consist of 12 attractions. NintendoLand is meant to be Wii U's Wii sport to help introduce its GamePad controller to the world, Nintendo has said it will launch beside the Wii U this Holiday.

 Nintendo Land will take several franchises and reshape them into  mini-game concepts designed to look, feel and function like a ride. This probabbly evolved from last year's Wii U demos, Chase Mii and Battle Mii, which where Mario and Metroid themed respectively. Land hosts concepts that channel the spirit of a brand with radically changed gameplay. Zelda, for example, becomes an on-rails action game for three players armed with swords or bows. Donkey Kong becomes a daring, 2D race against time. Meanwhile, Luigi's Mansion is an interactive haunted house where ghost players pursue everyone else.

Binding all of these games is a visual style that looks right at home with Kirby's Epic Yarn. Each series still remains a bit different in its characteristics.  It's quite charming, unique and entirely appropriate.

Below is IGN's Preview of the Legend of Zelda, for other mini games go here

The Legend of Zelda: Battle Quest


Some elements of Nintendo Land are designed for multiple players. Case in point - the Legend of Zelda-inspired 'Battle Quest', which binds three players together for an on-rails adventure.

Two swordsmen, whose swords are controlled by Wii remotes, march alongside an archer, who is controlled by the GamePad. While the close-range warriors must contend with legions of paper goblins, the archer must take out distance-based enemies and hit switches beyond the reach of allies. The entire idea relies greatly on cooperation, as the trio shares a life pool of five hearts. Lose them all and it's game over.

Removing the freedom to explore and actively maneuver during combat pulls this Zelda-inspired game far away from its franchise. That's not necessarily a bad thing, as these concepts require a great deal of focus and emphasis on simple, addicting gameplay. Yet those of you expecting even the smallest Zelda adventure should be warned.

GamePad players will find themselves looking around their environment by moving the Pad around, observing their surroundings and engaging the opposition. Refilling arrows is as simple as leaning the Pad downward, resulting in a fresh batch of projectiles to hurl at foes.