Ubisoft announces Rainbow 6: Siege, official announcement, trailer and details

We have just found out that Rainbow 6 Patriots has been cancelled and I am sorry to those people who where waiting for it but all is not lost for the Rainbow 6 brand as Ubisoft has now announced Rainbow 6: Siege. Ubisoft is known for waiting until the last second of its conferences to make a big game announcement and this year was no different with Rainbow 6: Siege. Ubisoft has shown off some footage from the upcoming game that is set to arrive on the Playstation 4, Xbox One and PC and the official announcement is below:

Los Angeles – June 9, 2014 – Today, Ubisoft announced the development of Tom Clancy’s Rainbow Six Siege, the latest in the best-selling Tom Clancy’s Rainbow Six franchise. Tom Clancy’s Rainbow Six Siege will be available in 2015 on PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and Windows PC.

Development of Tom Clancy’s Rainbow Six Siege is being led by Ubisoft Montreal. Inspired by real world counter-terrorist organizations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarters confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position — by reinforcing walls and floors, using barbed wire, deployable shields and mines, and more — or breach the enemies’ using observation drones, sheet charges, rappelling, and more. The fast pace, lethality and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

Tom Clancy’s Rainbow Six Siege also features a technological breakthrough that redefines the way players interact with a game environment. Leveraging Ubisoft Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege incorporates procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used. This advance allows players to leverage destruction in meaningful ways. Walls can be shattered, opening new lines of fire. Ceilings and floors can be breached to create new access points. This ability to modify the level design in real time enables players to create new gameplay opportunities directly within the game level.

“As fans of Tom Clancy’s Rainbow Six and tactical shooters in general, we set out to create the game we always wanted to play within the counter-terrorism universe. We asked ourselves ‘how could we capture the incredible tension and unique tactics of these confrontations?’ We found the answer in the Siege gameplay and procedural destruction.” said Xavier Marquis, creative director at Ubisoft. “Tom Clancy’s Rainbow Six Siege is the game that Tom Clancy’s Rainbow Six fans have been waiting for, and first-person shooter players will be drawn to its unique gameplay.“

From more information on Tom Clancy’s Rainbow Six Siege, please visit: www.rainbowsix.com

Here is some details on the upcoming game;

– Play as the elite counter-terrorism Rainbow Six soldiers or a group of terrorists
– Designed to be asynchronous
– A game of attack and defense
– Terrorists can spend on fortifying their base
– Spend on barbed wire, metal barricades, nail shut windows, drill peep holes in walls, set traps
– Rainbow Six team can scout around the house, trying to determine how the defenses are being laid out
– Becomes a standard shooter and a game of siege and counter-siege once the match starts

“The Rainbow Six team is prepared to assault and the enemy can counter that assault with tools. We’re really pushing the asymmetrical aspect of the game up to the point where each round is separated into two phases where there’s a preparation phase for each side, attackers and defenders, that’s why you see where the defense is deploying, what strategies those guys are using, where they’re putting the objectives… and you select with your teammates the path you’re going to take it’s like a sandbox, so you can approach it from any side, so even the top floor. After that preparation phase you switch into the assault, so trying to execute your plan as much as possible. so we’re big on having the asymmetrical aspect in the game.

“We are able to bring a lot of tactics to this mode. It’s more real-time strategy instead of pre-set everything on the map.”

– Multiplayer based on a match system
– 6 rounds
– Assault and defend 3 times each
– Matches are about 18 minutes
– Matchaes are designed to lessen the wait for those players quickly wiped out thanks to the no-respawn and one-shot-one-kill systems
– While some character classes may have body armor or shields, those who don’t will be killed with a single shot
– No respawn once dead
– Players can instead move around on the map controlling a small drone and providing intel to their still-living teammates
– Drone can be shot
– Unforgiving multiplayer was driven in part by survival games like DayZ and Rust

“The tension was very high, just because of the permadeath. It helps to tell a story.”

– The game wasn’t originally going to have a single life in multiplayer
– But Marquis fell in love with the idea when the developers starting talking about the game’s roots

“We started with some different ideas, but the moment we said we wanted to try the one life [concept] on the prototype, that’s when we started to see results in terms of tension and experience. Everyone was like, ‘Shit it’s bringing so much to how you play,’ that I knew it that was how we were going to make the game and the whole game is going to be one life.”

– This is meant to be a military shooter starring a small, elite squad of soldiers
– On top of that, the siege aspect of the game affords players more protection from bullets, cutting down on the chance of a death right after a match starts
– Marquis believes the recent influx of hard-as-nails games, titles like DayZ, Rust, Dark Souls, 1001 Spikes and Spelunky shows that there is a growing base of players looking for new, more difficult challenges in the games they play
– According to Marquis, testers thus far have been absolutely “insane” about the game and increased difficulty
– Single-player campaign and co-op will be included

“We can’t tell you too much unfortunately about the campaign or about the co-op,. We are focusing on multiplayer now. but we want to have the siege experience as much as possible, it’s the central element of the game.”

Notify of

Newest Most Voted
Inline Feedbacks
View all comments
9 years ago

Make it be on the wii u too. Please Ubisoft, just this one more game.