On October 10, Monolith Productions finally released their Shadow of Mordor sequel, Middle-earth: Shadow of War. The game is an open-world RPG inspired by the world of J.R.R. Tolkien, and contains monsters and Middle-earth scenery familiar to any Tolkien fan along with original enemies and a new story.
Shadow of Mordor follows the last game with original characters Talion and Celebrimbor who attempt to forge a new ring of power to defeat the enemies of Middle-earth, including the dark lord Sauron.
“We worked incredibly hard to massively expand Middle-earth: Shadow of War in every dimension, including the open world, the story, the RPG systems, the core gameplay and of course the personal player stories created through the expanded Nemesis System,” said Michael de Plater, vice president of creative at Monolith. “As lifelong fans of all things Middle-earth, we are so grateful to have the privilege to bring to life the most incredible fantasy world ever, reimagined in a fresh way for fans and newcomers. We can’t wait to see the amazing stories players are going to create and share once they experience all that Middle-earth: Shadow of War has to offer.”
The game was originally scheduled for release in August, but come June, Warner Brothers pushed the release date to October.
Shadow of War is available for Xbox One, PlayStation 4, and PC, and it has already received positive reviews on Steam and Metacritic.