Nintendo Confirms Switch 2 Will Support Ray Tracing And Uses DLSS Technology

Nintendo held a Q&A in New York yesterday focused on hardware-specifics of their newly revealed Nintendo Switch 2. The event was attended by IGN, who reported that Nintendo’s representatives confirmed that not only does the Switch 2 support Nvidia’s DLSS technology, but it also supports ray tracing. Few details were given as to how they will be used, but it’s an exciting confirmation that developers will have the tools to push the Switch 2 to create particularly impressive graphical experiences. 

For those unfamiliar, DLSS stands for Deep Learning Super Sampling, and is an AI technology that improves the image quality by using its intelligence to output an enhanced imaged, whilst internally running the game at a lower resolution to keep up performance. Whilst you may be playing a game at 4K resolution with 60fps frame rate, internally the game is running at 1080p resolution, but the DLSS technology is using AI to upscale your image. This AI is different to the controversial generative AI, operating as an assistive enhancing technology rather than one that creates new images.

Switch 2 Cyberpunk 2077 screenshot
The Nintendo Switch 2’s new technology will even allow it to run games like the demanding Cyberpunk 2077.

Speaking on their use of DLSS, Nintendo said “we use DLSS upscaling technology and that’s something that we need to use […] I think it opens up a lot of options for the software developer to choose from.” They also expanded on their support of ray tracing, incredibly realistic lighting technology, but just gave a very blunt “yes, the GPU does support ray tracing.”

We can’t wait to see exactly how Nintendo uses such modern technology. It’s an exciting time to be a Nintendo fan, especially considering how they historically have fell behind with their hardware. Are you planning to pick up a Switch 2 this June? Let us know in the comments down below, and keep your eyes on GameLuster for more breaking gaming news.

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