For years, we have known next to nothing about “Project Ragtag.” It was a game set in the Star Wars universe. It was being developed by Visceral Games, best known for the Dead Space series. Amy Hennig, a director, and scriptwriter who has worked on titles including the Legacy of Kain, Jax and Daxter, and Uncharted franchise, was attached to the project. EA made the ultimate decision to pull the plug on the project. And that was all until now.
Zach Mumbach, who was to produce the canceled game, spilled some secrets in an interview with the MinnMaxShow. He revealed that the team was creating quality work and that he believed that the title could have been “the greatest Star Wars game ever made,” comparing it to a fusion of Star Wars and Uncharted.
He also revealed that the game’s protagonist had already been designed. Mumbach referred to the character as a “rogue,” likening him to “a cross between Robin Hood and Star-Lord.” Also, several levels were nearing completion, as was a major chase scene in which the rogue protagonist was forced to evade a massive AT-ST on foot.
Unfortunately, the game was canceled before the team could get any further. Mumbach explained that EA executives had seen the growing popularity of titles such as PlayerUnknown’s Battlegrounds and decided that there was no longer a market for single-player third-person games. The game was shut down after two full years of development, with Mumbach and many others ultimately leaving EA as a result.
Now, single–player Star Wars games are in vogue again — Jedi: Fallen Order, which released in 2019, received high praise and won multiple awards. Mumbach found this extremely frustrating, believing that “Project Ragtag” could have achieved similar success had it been allowed to continue.
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